Prevent return of dangling Vector/QAngle to VScript #136
Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# | |
# MAPBASE SOURCE 2013 CI | |
# | |
# Builds game projects every time a pull request which modifies the game code is opened. | |
# If you're using a fork of Mapbase, feel free to configure this to meet your repository's needs. | |
# | |
# See mapbase_build-base.yml for more information on how this works. | |
name: Build Game Projects #(SP Release) | |
on: | |
pull_request: | |
branches: | |
- develop | |
paths: | |
- '.github/workflows/mapbase_build-base.yml' | |
- '.github/workflows/mapbase_build-sp-rel-games.yml' | |
- 'sp/src/vpc_scripts/**' | |
- 'sp/src/game/**' | |
- 'sp/src/mathlib/**' | |
- 'sp/src/responserules/runtime/**' | |
- 'sp/src/tier1/**' | |
- 'sp/src/vgui2/vgui_controls/**' | |
- 'sp/src/vscript/**' | |
jobs: | |
games: | |
strategy: | |
matrix: | |
configuration: [Release, Debug] | |
uses: ./.github/workflows/mapbase_build-base.yml | |
with: | |
configuration: ${{ matrix.configuration }} | |
branch: 'sp' | |
game: 'episodic' # Change this if your mod is not using HL2/Episodic game projects | |
project-group: 'game' | |
solution-name: 'games' | |
build-on-linux: true # Disable this if you don't want to compile for Linux |