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Prevent return of dangling Vector/QAngle to VScript #140

Prevent return of dangling Vector/QAngle to VScript

Prevent return of dangling Vector/QAngle to VScript #140

#
# MAPBASE SOURCE 2013 CI
#
# Builds game projects every time a pull request which modifies the game code is opened.
# If you're using a fork of Mapbase, feel free to configure this to meet your repository's needs.
#
# See mapbase_build-base.yml for more information on how this works.
name: Build Game Projects #(SP Release)
on:
pull_request:
branches:
- develop
paths:
- '.github/workflows/mapbase_build-base.yml'
- '.github/workflows/mapbase_build-sp-rel-games.yml'
- 'sp/src/vpc_scripts/**'
- 'sp/src/game/**'
- 'sp/src/mathlib/**'
- 'sp/src/responserules/runtime/**'
- 'sp/src/tier1/**'
- 'sp/src/vgui2/vgui_controls/**'
- 'sp/src/vscript/**'
jobs:
games:
strategy:
matrix:
configuration: [Release, Debug]
uses: ./.github/workflows/mapbase_build-base.yml
with:
configuration: ${{ matrix.configuration }}
branch: 'sp'
game: 'episodic' # Change this if your mod is not using HL2/Episodic game projects
project-group: 'game'
solution-name: 'games'
build-on-linux: true # Disable this if you don't want to compile for Linux