Extend point_bugbait functionality #229
Merged
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This PR adds a SetRadius input to
point_bugbait
, as well as a new functionality that allowspoint_bugbait
to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.Possible uses for this:
point_bugbait
zones that change depending on gamestate.One could theoretically use a
trigger_multiple
with a filter set tonpc_grenade_bugbait
, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.Does this PR close any issues?
None.
PR Checklist
develop
branch OR targets another branch with a specific goal in mindFGD entry: