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Add raw scene file support to GetSceneDuration() #286

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17 changes: 17 additions & 0 deletions sp/src/game/server/sceneentity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5298,6 +5298,23 @@ float GetSceneDuration( char const *pszScene )
{
msecs = cachedData.msecs;
}
#ifdef MAPBASE
else
{
// Raw scene file support
void *pBuffer = NULL;
if (filesystem->ReadFileEx( pszScene, "MOD", &pBuffer, true ))
{
g_TokenProcessor.SetBuffer((char*)pBuffer);
CChoreoScene *pScene = ChoreoLoadScene( pszScene, NULL, &g_TokenProcessor, LocalScene_Printf );
g_TokenProcessor.SetBuffer(NULL);

float flDuration = pScene->GetDuration();
delete pScene;
return flDuration;
}
}
#endif

return (float)msecs * 0.001f;
}
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