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Base NPC
Blixibon edited this page Nov 29, 2019
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4 revisions
This page lists changes to CAI_BaseNPC
, which every NPC derives from. This means every NPC in the game technically possesses these changes, although some changes might only be relevant to a specific group of them.
There are also Base Combat Character changes, which apply to both NPCs and players.
Some I/O were ported from other games or were already possible through other, more complicated means (e.g. keyvalues changed with AddOutput).
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SetHealthFraction
<float>
- Sets a NPC's health as a ratio in between 0 and 1. This input already existed on npc_helicopter, but it was expanded to be used on any NPC.
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GiveWeaponHolstered
<string>
- Gives a NPC the specified weapon, but make it start holstered (meaning the NPC has to get it out on their own). -
ChangeWeapon
<string>
- Holsters a NPC's current weapon, and then unholsters the specified weapon. -
PickupWeapon
<string>
- Makes a NPC look for and pick up the specified weapon, which should be an entity in the world. -
PickupItem
<string>
- Makes a NPC look for and pick up the specified item, like a health vial or even a frag grenade.
Additional weapon inputs exist on Base Combat Character.
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SetFriendlyFire
<integer>
- Overrides how the game should treat friendly fire towards a specific NPC. 0 = No friendly fire, 1 = Friendly fire, 2 = Use NPC settings/no override -
SetDynamicInteractions
<integer>
- Sets a NPC's ability to use dynamic interactions. 0 = No interactions allowed, 1 = All interactions allowed, 2 = Non-Mapbase interactions only
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AddCapabilities
<flags>
- Adds the specifiedCapability_t
capabilities to a NPC. See (Enum-Reference)[Enum Reference] for more info. -
RemoveCapabilities
<flags>
- Removes the specifiedCapability_t
capabilities to a NPC. See (Enum-Reference)[Enum Reference] for more info.
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SetCondition
<integer>
- Adds the specified condition to a NPC. -
RemoveCondition
<integer>
- Removes the specified condition from a NPC.
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SetHintGroup
<string>
- Sets a NPC's hint group.
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SetThinkNPC
<float>
- Sets an entity's general think function toCallNPCThink
. A float can be passed to delay this by a specific time.
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OnStateChange
<integer>
- Fires whenever a NPC changes state, passing the NPC's new state.
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OnItemPickup
<ehandle>
- Fires when a NPC picks up an item (e.g. a health vial), passing the item entity.
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OnHolsterWeapon
<ehandle>
- Fires when a NPC holsters their current weapon, passing the weapon entity. -
OnUnholsterWeapon
<ehandle>
- Fires when a NPC unholsters their current weapon, passing the weapon entity.
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Friendly fire override
<integer>
- Overrides how the game should treat friendly fire towards a specific NPC. 0 = No friendly fire, 1 = Friendly fire, 2 = Use NPC settings/no override -
Dynamic interactions enabled
<integer>
- Sets a NPC's ability to use dynamic interactions. 0 = No interactions allowed, 1 = All interactions allowed, 2 = Non-Mapbase interactions only -
Spawn with StartScripting
<bool>
- Spawns a NPC in the StartScripting state.
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Something Index
- Something special
- Something else