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add task solution #426
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add task solution #426
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Original file line number | Diff line number | Diff line change |
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'use strict'; | ||
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class Button { | ||
constructor(element, startFunc, restartFunc) { | ||
const START_TEXT = 'Start'; | ||
const START_CLASS = 'start'; | ||
const RESTART_TEXT = 'Restart'; | ||
const RESTART_CLASS = 'restart'; | ||
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this.element = element; | ||
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this.element.addEventListener('click', () => { | ||
if (this.element.classList.contains(START_CLASS)) { | ||
startFunc(); | ||
this.element.classList.remove(START_CLASS); | ||
this.element.classList.add(RESTART_CLASS); | ||
this.element.textContent = RESTART_TEXT; | ||
} else if (this.element.classList.contains(RESTART_CLASS)) { | ||
restartFunc(); | ||
this.element.classList.remove(RESTART_CLASS); | ||
this.element.classList.add(START_CLASS); | ||
this.element.textContent = START_TEXT; | ||
} | ||
}); | ||
} | ||
} | ||
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module.exports = Button; |
Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,28 @@ | ||
'use strict'; | ||
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class Cell { | ||
constructor(element) { | ||
this.isEmpty = true; | ||
this.value = 0; | ||
this.element = element; | ||
} | ||
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setValue(value) { | ||
if (!this.isEmpty) { | ||
this.element.classList.remove('field-cell--' + this.value); | ||
} | ||
this.isEmpty = false; | ||
this.element.classList.add('field-cell--' + value); | ||
this.value = value; | ||
this.element.textContent = value; | ||
} | ||
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clear() { | ||
this.isEmpty = true; | ||
this.element.classList.remove('field-cell--' + this.value); | ||
this.value = 0; | ||
this.element.textContent = ''; | ||
} | ||
} | ||
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module.exports = Cell; |
Original file line number | Diff line number | Diff line change |
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'use strict'; | ||
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class Controls { | ||
constructor(onLeft, onRight, onUp, onDown, onAction) { | ||
this.enabled = false; | ||
this.onLeft = onLeft; | ||
this.onRight = onRight; | ||
this.onUp = onUp; | ||
this.onDown = onDown; | ||
this.onAction = onAction; | ||
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document.addEventListener('keydown', (keyboardEvent) => { | ||
if (!this.enabled) { | ||
return; | ||
} | ||
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switch (keyboardEvent.key) { | ||
case 'ArrowLeft': | ||
this.onLeft(); | ||
break; | ||
case 'ArrowRight': | ||
this.onRight(); | ||
break; | ||
case 'ArrowUp': | ||
this.onUp(); | ||
break; | ||
case 'ArrowDown': | ||
this.onDown(); | ||
break; | ||
default: | ||
break; | ||
} | ||
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this.onAction(); | ||
}); | ||
} | ||
} | ||
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module.exports = Controls; |
Original file line number | Diff line number | Diff line change |
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'use strict'; | ||
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const Cell = require('./Cell'); | ||
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class Field { | ||
constructor(element) { | ||
this.cells = []; | ||
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const rows = element.querySelectorAll('.field-row'); | ||
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for (let i = 0; i < rows.length; i++) { | ||
const row = rows[i].querySelectorAll('.field-cell'); | ||
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this.cells.push([...row].map((cell) => new Cell(cell))); | ||
} | ||
} | ||
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getMaxValue() { | ||
let maxValue = 0; | ||
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for (let row = 0; row < this.cells.length; row++) { | ||
for (let column = 0; column < this.cells[row].length; column++) { | ||
const cellValue = this.cells[row][column].value; | ||
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if (cellValue > maxValue) { | ||
maxValue = cellValue; | ||
} | ||
} | ||
} | ||
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return maxValue; | ||
} | ||
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hasAvailableMoves() { | ||
for (let row = 0; row < this.cells.length; row++) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Consider using 'forEach' or 'map' instead of the 'for' loop for better readability and performance. You could use a nested 'forEach' loop to iterate over the 2D 'cells' array. |
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for (let column = 0; column < this.cells[row].length; column++) { | ||
const cell = this.cells[row][column]; | ||
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if (cell.isEmpty) { | ||
return true; | ||
} | ||
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if ( | ||
(row > 0 && this.cells[row - 1][column].value === cell.value) | ||
|| (column > 0 && this.cells[row][column - 1].value === cell.value) | ||
) { | ||
return true; | ||
} | ||
} | ||
} | ||
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return false; | ||
} | ||
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mergeCells(cells) { | ||
let score = 0; | ||
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for (let i = 0; i < cells.length; i++) { | ||
for (let j = i + 1; j < cells.length; j++) { | ||
if (!cells[i].isEmpty && cells[i].value === cells[j].value) { | ||
score += cells[i].value * 2; | ||
cells[i].setValue(cells[i].value * 2); | ||
cells[j].clear(); | ||
} else if (cells[i].isEmpty && !cells[j].isEmpty) { | ||
cells[i].setValue(cells[j].value); | ||
cells[j].clear(); | ||
i++; | ||
} | ||
} | ||
} | ||
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return score; | ||
} | ||
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shiftLeft() { | ||
let totalScore = 0; | ||
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for (let row = 0; row < this.cells.length; row++) { | ||
totalScore += this.mergeCells(this.cells[row]); | ||
} | ||
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return totalScore; | ||
} | ||
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shiftRight() { | ||
let totalScore = 0; | ||
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for (let row = 0; row < this.cells.length; row++) { | ||
const reversedRow = this.cells[row].slice().reverse(); | ||
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totalScore += this.mergeCells(reversedRow); | ||
} | ||
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return totalScore; | ||
} | ||
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shiftUp() { | ||
let totalScore = 0; | ||
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for (let column = 0; column < this.cells[0].length; column++) { | ||
const columnCells = this.cells.map((row) => row[column]); | ||
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totalScore += this.mergeCells(columnCells); | ||
} | ||
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return totalScore; | ||
} | ||
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shiftDown() { | ||
let totalScore = 0; | ||
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for (let column = 0; column < this.cells[0].length; column++) { | ||
const columnCells = this.cells.map((row) => row[column]).reverse(); | ||
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totalScore += this.mergeCells(columnCells); | ||
} | ||
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return totalScore; | ||
} | ||
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addTile(value) { | ||
const emptyCells = []; | ||
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for (let row = 0; row < this.cells.length; row++) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Consider using 'forEach' or 'map' instead of the 'for' loop for better readability and performance. You could use a nested 'forEach' loop to iterate over the 2D 'cells' array. |
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for (let column = 0; column < this.cells[row].length; column++) { | ||
if (this.cells[row][column].isEmpty) { | ||
emptyCells.push({ | ||
row, column, | ||
}); | ||
} | ||
} | ||
} | ||
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if (emptyCells.length === 0) { | ||
return false; | ||
} | ||
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const randomIndex = Math.floor(Math.random() * emptyCells.length); | ||
const randomCell = emptyCells[randomIndex]; | ||
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this.cells[randomCell.row][randomCell.column].setValue(value); | ||
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return true; | ||
} | ||
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reset() { | ||
for (let column = 0; column < this.cells.length; column++) { | ||
for (let row = 0; row < this.cells.length; row++) { | ||
this.cells[row][column].clear(); | ||
} | ||
} | ||
} | ||
} | ||
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module.exports = Field; |
Original file line number | Diff line number | Diff line change |
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'use strict'; | ||
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const Field = require('./Field'); | ||
const Button = require('./Button'); | ||
const Message = require('./Message'); | ||
const Score = require('./Score'); | ||
const SwipeControls = require('./SwipeControls'); | ||
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class Game { | ||
constructor() { | ||
this.START_VALUE = 2; | ||
this.END_VALUE = 2048; | ||
this.DIVIDER = 2; | ||
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this.MESSAGES = { | ||
WIN: 'win', | ||
LOSE: 'lose', | ||
START: 'start', | ||
}; | ||
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this.score = new Score(document.querySelector('.game-score')); | ||
this.message = new Message(document.querySelector('.message-container')); | ||
this.field = new Field(document.querySelector('.game-field')); | ||
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const onStart = () => { | ||
this.field.addTile(this.START_VALUE); | ||
this.field.addTile(this.START_VALUE); | ||
this.message.setMessage(); | ||
this.controls.enabled = true; | ||
}; | ||
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const onRestart = () => { | ||
this.score.reset(); | ||
this.message.setMessage(this.MESSAGES.START); | ||
this.field.reset(); | ||
this.controls.enabled = false; | ||
}; | ||
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const getRandomValue = (min, max) => { | ||
if (min > max) { | ||
return 2 ** min; | ||
} | ||
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const randomExponent = Math.floor( | ||
Math.random() * (Math.log2(max) - Math.log2(min) + 1) + Math.log2(min) | ||
); | ||
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return 2 ** randomExponent; | ||
}; | ||
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const onLeft = () => { | ||
const points = this.field.shiftLeft(); | ||
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this.score.addPoints(points); | ||
}; | ||
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const onRight = () => { | ||
const points = this.field.shiftRight(); | ||
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this.score.addPoints(points); | ||
}; | ||
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const onUp = () => { | ||
const points = this.field.shiftUp(); | ||
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this.score.addPoints(points); | ||
}; | ||
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const onDown = () => { | ||
const points = this.field.shiftDown(); | ||
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this.score.addPoints(points); | ||
}; | ||
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const onAction = () => { | ||
const maxValue = this.field.getMaxValue(); | ||
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if (maxValue === this.END_VALUE) { | ||
this.message.setMessage(this.MESSAGES.WIN); | ||
this.controls.enabled = false; | ||
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return; | ||
} | ||
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if (!this.field.hasAvailableMoves()) { | ||
this.message.setMessage(this.MESSAGES.LOSE); | ||
this.controls.enabled = false; | ||
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return; | ||
} | ||
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const newValue = getRandomValue( | ||
this.START_VALUE, maxValue / this.DIVIDER | ||
); | ||
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this.field.addTile(newValue); | ||
}; | ||
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this.button = new Button( | ||
document.querySelector('.controls .button'), | ||
onStart, onRestart | ||
); | ||
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this.controls = new SwipeControls(onLeft, onRight, onUp, onDown, onAction); | ||
this.message.setMessage(this.MESSAGES.START); | ||
} | ||
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load() { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The load() method returns this without doing anything, which seems unnecessary. If this is not being used, consider removing it. |
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return this; | ||
} | ||
} | ||
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module.exports = Game; |
Original file line number | Diff line number | Diff line change |
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'use strict'; | ||
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class Message { | ||
constructor(element) { | ||
this.element = element; | ||
} | ||
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setMessage(messageType) { | ||
const messages = this.element.querySelectorAll('.message'); | ||
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messages.forEach((message) => { | ||
if (message.classList.contains(`message-${messageType}`)) { | ||
message.classList.remove('hidden'); | ||
} else { | ||
message.classList.add('hidden'); | ||
} | ||
}); | ||
} | ||
} | ||
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module.exports = Message; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Consider using 'forEach' or 'map' instead of the 'for' loop for better readability and performance. For instance, you can refactor this part like 'rows.forEach((row, i) => {...})'.