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add task solution #983

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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ You can change the HTML/CSS layout if you need it.
## Deploy and Pull Request

1. Replace `<your_account>` with your Github username in the link
- [DEMO LINK](https://<your_account>.github.io/js_2048_game/)
- [DEMO LINK](https://1luki9901.github.io/js_2048_game/)
2. Follow [this instructions](https://mate-academy.github.io/layout_task-guideline/)
- Run `npm run test` command to test your code;
- Run `npm run test:only -- -n` to run fast test ignoring linter;
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23 changes: 13 additions & 10 deletions package-lock.json

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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
"@mate-academy/eslint-config": "latest",
"@mate-academy/jest-mochawesome-reporter": "^1.0.0",
"@mate-academy/linthtml-config": "latest",
"@mate-academy/scripts": "^1.8.5",
"@mate-academy/scripts": "^1.9.12",
"@mate-academy/stylelint-config": "latest",
"@parcel/transformer-sass": "^2.12.0",
"cypress": "^13.13.0",
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198 changes: 138 additions & 60 deletions src/modules/Game.class.js
Original file line number Diff line number Diff line change
@@ -1,68 +1,146 @@
'use strict';

/**
* This class represents the game.
* Now it has a basic structure, that is needed for testing.
* Feel free to add more props and methods if needed.
*/
class Game {
/**
* Creates a new game instance.
*
* @param {number[][]} initialState
* The initial state of the board.
* @default
* [[0, 0, 0, 0],
* [0, 0, 0, 0],
* [0, 0, 0, 0],
* [0, 0, 0, 0]]
*
* If passed, the board will be initialized with the provided
* initial state.
*/
constructor(initialState) {
// eslint-disable-next-line no-console
console.log(initialState);
constructor(initialState = null) {
this.size = 4;
this.board = initialState || this.createEmptyBoard();
this.score = 0;
this.status = 'idle';
}

moveLeft() {}
moveRight() {}
moveUp() {}
moveDown() {}

/**
* @returns {number}
*/
getScore() {}

/**
* @returns {number[][]}
*/
getState() {}

/**
* Returns the current game status.
*
* @returns {string} One of: 'idle', 'playing', 'win', 'lose'
*
* `idle` - the game has not started yet (the initial state);
* `playing` - the game is in progress;
* `win` - the game is won;
* `lose` - the game is lost
*/
getStatus() {}

/**
* Starts the game.
*/
start() {}

/**
* Resets the game.
*/
restart() {}

// Add your own methods here
createEmptyBoard() {
return Array.from({ length: this.size }, () => Array(this.size).fill(0));
}

start() {
this.status = 'playing';
this.addRandomTile();
this.addRandomTile();
}

restart() {
this.board = this.createEmptyBoard();
this.score = 0;
this.status = 'idle';
this.start();
}

addRandomTile() {
const emptyCells = [];

// eslint-disable-next-line no-shadow
for (let r = 0; r < this.size; r++) {
// eslint-disable-next-line no-shadow
for (let c = 0; c < this.size; c++) {
if (this.board[r][c] === 0) {
emptyCells.push({ r, c });
}
}
}

if (emptyCells.length === 0) {
return;
}

const { r, c } = emptyCells[Math.floor(Math.random() * emptyCells.length)];

this.board[r][c] = Math.random() < 0.9 ? 2 : 4;
}

moveLeft() {
let moved = false;

for (let r = 0; r < this.size; r++) {
const row = this.board[r].filter((val) => val);

for (let i = 0; i < row.length - 1; i++) {
if (row[i] === row[i + 1]) {
row[i] *= 2;
this.score += row[i];
row.splice(i + 1, 1);
row.push(0);
}
}

while (row.length < this.size) {
row.push(0);
}

if (this.board[r].toString() !== row.toString()) {
moved = true;
}
this.board[r] = row;
}

if (moved) {
this.addRandomTile();
}
}

moveRight() {
this.board.forEach((row) => row.reverse());
this.moveLeft();
this.board.forEach((row) => row.reverse());
}

moveUp() {
this.transpose();
this.moveLeft();
this.transpose();
}

moveDown() {
this.transpose();
this.moveRight();
this.transpose();
}

transpose() {
this.board = this.board[0].map(
(_, colIndex) => this.board.map((row) => row[colIndex]),
// eslint-disable-next-line function-paren-newline
);
}

getScore() {
return this.score;
}

getState() {
return this.board;
}

getStatus() {
if (this.board.flat().includes(2048)) {
return 'win';
}

if (!this.canMove()) {
return 'lose';
}

return this.status;
}

canMove() {
for (let r = 0; r < this.size; r++) {
for (let c = 0; c < this.size; c++) {
if (this.board[r][c] === 0) {
return true;
}

if (c < this.size - 1 && this.board[r][c] === this.board[r][c + 1]) {
return true;
}

if (r < this.size - 1 && this.board[r][c] === this.board[r + 1][c]) {
return true;
}
}
}

return false;
}
}

module.exports = Game;
67 changes: 65 additions & 2 deletions src/scripts/main.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,70 @@
'use strict';
// const Game = require('../modules/Game.class');

// Uncomment the next lines to use your game instance in the browser
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Where is that file?

// const Game = require('../modules/Game.class');
// const game = new Game();
const Game = require('../modules/Game.class');
const game = new Game();

// Write your code here
document.addEventListener('DOMContentLoaded', () => {
const startButton = document.getElementById('start-button');
const scoreElement = document.getElementById('score');
const statusElement = document.getElementById('status');
const gameBoard = document.getElementById('game-board');
const cells = gameBoard.getElementsByClassName('field-cell');

let previousState = [];

function updateUI() {
const state = game.getState();

for (let i = 0; i < cells.length; i++) {
const cell = cells[i];
const value = state[Math.floor(i / 4)][i % 4];

if (previousState[i] !== value) {
cell.className = 'field-cell';

if (value) {
cell.classList.add(`field-cell--${value}`);
cell.textContent = value;
} else {
cell.textContent = '';
}
}
}
previousState = state.flat();
scoreElement.textContent = game.getScore();
statusElement.textContent = game.getStatus();
}

startButton.addEventListener('click', () => {
if (game.getStatus() === 'playing') {
game.restart();
} else {
game.start();
}
updateUI();

startButton.textContent =
game.getStatus() === 'playing' ? 'Restart' : 'Start';
});

const keyMap = {
ArrowLeft: () => game.moveLeft(),
ArrowRight: () => game.moveRight(),
ArrowUp: () => game.moveUp(),
ArrowDown: () => game.moveDown(),
};

// eslint-disable-next-line no-shadow
document.addEventListener('keydown', (event) => {
const moveFunction = keyMap[event.key];

if (moveFunction && moveFunction()) {
updateUI();
}
});

updateUI();
});
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