Set of tools for generating fractal and generative art.
This is my graduation project: VFX Fractal Toolkit (VFT), which I developed at Filmakademie Baden-Württemberg while studying Technical Directing.
It contains tools written in OpenCL, OSL, Blink, Python, VEX and JavaScript intended to be used in Houdini, Arnold, Nuke or a web browser.
The code is in prototyping stage and many features are experimental. It is not production ready and some parts need refactoring.
Here are some animations produced with it:
I had a chance to present progress of VFT at two FMX conferences (2018, 2019), you can find the recordings here:
This project was presented at The 15th ACM SIGGRAPH European Conference on Visual Media Production (CVMP 2018) conference: fast-forward, paper, poster.
You can find comparison of various techniques (visual quality vs performance) here.
- Mandelbulber2 source code repository
- Mandelbulb3D source code repository
- Capturing the infinite universe in "Lucy": fractal rendering in film production
- The fractal nature of Guardians of the Galaxy Vol. 2
- Íñigo Quílez - great articles on raymarching, fractals, orbit traps, SDFs...
- Krzysztof Marczak - lead Mandelbulber2 developer, supporting via emails
- Mikael Hvidtfeldt Christensen - great articles on raymarching, fractals, generative art
- Dom Penfold - blog with useful articles