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March 6, 2024 (#461)
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walbourn authored Mar 6, 2024
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3 changes: 3 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,9 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### March 6, 2024
* Xbox Auxiliary tiling/detiling code optimization

### February 21, 2024
* TGA reader now limited to 4 GB for maximum image size for security hardening
* Project updates for improved logging of shader compilation errors and GDK validation
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926

Copyright (c) Microsoft Corporation.

**February 21, 2024**
**March 6, 2024**

This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.

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