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Rev 22904: Created page with \"=Request= {{IPC/Request}} {{IPC/Reques…
…tHeader|0x0028|9|4}} {{IPC/RequestEntry|NEX Server ID}} {{IPC/RequestEntryRange|6|UTF-16 <code>ingamesn</code> value for NASC requests, s...\"
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title = 'FRDU:RequestGameAuthentication' | ||
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# Request | ||
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{{% ipc/request header="0x00280244" %}} | ||
{{% ipc/param %}}NEX Server ID{{% / %}} | ||
{{% ipc/param span=6 %}}UTF-16 `ingamesn` value for NASC requests, see [Online Play](Online_Play "wikilink"){{% / %}} | ||
{{% ipc/param %}}u32, Major SDK version{{% / %}} | ||
{{% ipc/param %}}u8, Minor SDK version{{% / %}} | ||
{{% ipc/processid %}} | ||
{{% ipc/copyhandle count=1 %}} | ||
{{% ipc/param %}}Completion event handle{{% / %}} | ||
{{% / %}} | ||
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# Response | ||
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{{% ipc/request header="0x00280040" %}} | ||
{{% ipc/result %}} | ||
{{% / %}} | ||
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# Description | ||
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Requests NEX authentication data for game servers. | ||
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The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0. | ||
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To request authentication data, the friends module sends a NASC `LOGIN` HTTP request using the given information (see [Online Play](Online_Play "wikilink") for more details). | ||
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Once the completion handle has been signaled, the client can use [FRDU:GetGameAuthenticationData](FRDU:GetGameAuthenticationData "wikilink") to retrieve the data received from the server. |