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Rev 22904: Created page with \"=Request= {{IPC/Request}} {{IPC/Reques…
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…tHeader|0x0028|9|4}} {{IPC/RequestEntry|NEX Server ID}} {{IPC/RequestEntryRange|6|UTF-16 <code>ingamesn</code> value for NASC requests, s...\"
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TimmSkiller authored and neobrain committed Dec 15, 2024
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31 changes: 31 additions & 0 deletions content/FRDU:RequestGameAuthentication.md
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title = 'FRDU:RequestGameAuthentication'
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# Request

{{% ipc/request header="0x00280244" %}}
{{% ipc/param %}}NEX Server ID{{% / %}}
{{% ipc/param span=6 %}}UTF-16 `ingamesn` value for NASC requests, see [Online Play](Online_Play "wikilink"){{% / %}}
{{% ipc/param %}}u32, Major SDK version{{% / %}}
{{% ipc/param %}}u8, Minor SDK version{{% / %}}
{{% ipc/processid %}}
{{% ipc/copyhandle count=1 %}}
{{% ipc/param %}}Completion event handle{{% / %}}
{{% / %}}

# Response

{{% ipc/request header="0x00280040" %}}
{{% ipc/result %}}
{{% / %}}

# Description

Requests NEX authentication data for game servers.

The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0.

To request authentication data, the friends module sends a NASC `LOGIN` HTTP request using the given information (see [Online Play](Online_Play "wikilink") for more details).

Once the completion handle has been signaled, the client can use [FRDU:GetGameAuthenticationData](FRDU:GetGameAuthenticationData "wikilink") to retrieve the data received from the server.

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