Skip to content

minexew/Soft3D-RE

Repository files navigation

Soft3D engine archaeology

  • Engine written in C++, at least some builds include RTTI

File formats overview

File extension Platform(s) Notes & open questions
✔️ S3DTEX images/textures, well-understood
S3DSTY
SAI probably 3D model animations
✔️ SAU DA320 (all), GA330, S60v1 (chi), S60v2, S60v3, Win32 (chi) AMI ADPCM audio, well-understood
🔧 SBN GA330

font (glyphs) + text data (32-bit encoding), mostly understood

  • Why is the header length not always the same?
  • How to calculate glyph indexes across SBNs?
🔧 SBN Win32 font (glyphs) + text data (7-bit encoding), mostly understood
🔧 SBP GA330

maps, based on Quake 2 map format, mostly understood

  • How to interpret all the chunks?
  • How are lightmaps applied?
SDT various data tables without a common format?
🔧 SPL Camera settings
🔧 SOJ

3D objects, mostly understood

  • Skinning? Animations?
🔧 SST “simple script”, mostly understood
✔️ STX images/textures (RGB444), well-understood
✔️ STX images/textures (RGB565), well-understood
✔️ WAR DA320 (old), S60v1 (eng), Win32 (eng) AMI ADPCM audio, well-understood

Let us know if you have had success parsing files from platforms not listed in the table!

Some links

7 Days

Misc

Games known to use the engine

Platforms

  • Dingoo A320
  • Gemei A330
  • Symbian S60
  • Win32