Releases: moagrius/TileView
v3.0.1
v3.0
2.2.7: Merge pull request #417 from peterLaurence/fix#415
2.2.6
2.2.5: Merge pull request #371 from moagrius/issue/221
issue-221 dont draw recycled bitmaps
2.2.4
2.2.3
2.2.2: Merge pull request #341 from moagrius/bug/339-340
Bug fixes for 339 and 340
2.2.1
Merge pull request #325 from moagrius/release/2.2.0
Improved rendering strategy. This should render more predictably, more consistently, and with much less memory consumption. Instead of layered Views
, all tiles are drawn to a single Canvas
; additionally tiles from previous levels are compared to existing draw operation to determine if any pixels of the previous tile will be seen (e.g., an as-yet rendered tile from the most current level; a partially opaque tile from the current level, etc).
Some APIs have been deprecated, most notably shouldRecycleBitmaps
- bitmaps are always recycled now.
Other changes should be largely internal and not noticed by most users, and should generally considered to be non-breaking, however some changes could be noticed (for example, TileCanvasViewGroup
no longer has TileCanvasView
children - or any children - so if an existing app uses TileView.getTileCanvasViewGroup().getChildAt(0)
, the result would now be null.
Changes that could be considered breaking:
- TileCanvasView has been removed
- TileCanvasViewGroup is no longer extends ScalingLayout, or implement TileCanvasView.TileCanvasDrawListener
- Tile.stampTime is deprecated and now a no-op