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* Add require for new file * New file for SE new chests Moves the brass and titanium chest prototypes from the data-updates stage to the data stage in order to prevent a crash related to the Squeak Through mod. * Remove chest prototypes * Update se-stage-1.lua * Update data.lua * Updating changelog #152 --------- Co-authored-by: KiwiHawk <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,146 @@ | ||
if mods["space-exploration"] then | ||
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data:extend({ | ||
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{ | ||
name = "brass-chest", | ||
localised_name = { "item-name.heavy-chest" }, | ||
type = "item", | ||
icon = "__boblogistics__/graphics/icons/brass-chest.png", | ||
icon_size = 32, | ||
subgroup = "logistic-chests-2", | ||
order = "b[storage]-1-g[brass-chest]", | ||
stack_size = 50, | ||
place_result = "brass-chest", | ||
}, | ||
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{ | ||
name = "titanium-chest", | ||
localised_name = { "item-name.reinforced-chest" }, | ||
type = "item", | ||
icon = "__boblogistics__/graphics/icons/titanium-chest.png", | ||
icon_size = 64, | ||
subgroup = "logistic-chests-3", | ||
order = "b[storage]-1-m[titanium-chest]", | ||
stack_size = 50, | ||
place_result = "titanium-chest", | ||
}, | ||
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{ | ||
type = "container", | ||
name = "brass-chest", | ||
localised_name = { "item-name.heavy-chest" }, | ||
icon = "__boblogistics__/graphics/icons/brass-chest.png", | ||
icon_size = 32, | ||
flags = { "placeable-neutral", "player-creation" }, | ||
minable = { mining_time = 1, result = "brass-chest" }, | ||
max_health = 500, | ||
corpse = "small-remnants", | ||
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume = 0.65 }, | ||
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 }, | ||
resistances = { | ||
{ | ||
type = "fire", | ||
percent = 80, | ||
}, | ||
{ | ||
type = "impact", | ||
percent = 70, | ||
}, | ||
}, | ||
collision_box = { { -0.35, -0.35 }, { 0.35, 0.35 } }, | ||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } }, | ||
fast_replaceable_group = "container", | ||
next_upgrade = "titanium-chest", | ||
inventory_size = 64, | ||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, | ||
picture = { | ||
filename = "__boblogistics__/graphics/entity/chest/brass-chest.png", | ||
priority = "extra-high", | ||
width = 46, | ||
height = 32, | ||
shift = { 0.21875, 0 }, | ||
}, | ||
circuit_wire_connection_point = circuit_connector_definitions["chest"].points, | ||
circuit_connector_sprites = circuit_connector_definitions["chest"].sprites, | ||
circuit_wire_max_distance = default_circuit_wire_max_distance, | ||
}, | ||
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{ | ||
type = "container", | ||
name = "titanium-chest", | ||
localised_name = { "item-name.reinforced-chest" }, | ||
icon = "__boblogistics__/graphics/icons/titanium-chest.png", | ||
icon_size = 64, | ||
flags = { "placeable-neutral", "player-creation" }, | ||
minable = { mining_time = 1, result = "titanium-chest" }, | ||
max_health = 650, | ||
corpse = "small-remnants", | ||
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume = 0.65 }, | ||
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 }, | ||
resistances = { | ||
{ | ||
type = "fire", | ||
percent = 90, | ||
}, | ||
{ | ||
type = "impact", | ||
percent = 90, | ||
}, | ||
}, | ||
collision_box = { { -0.35, -0.35 }, { 0.35, 0.35 } }, | ||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } }, | ||
fast_replaceable_group = "container", | ||
inventory_size = 80, | ||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, | ||
picture = { | ||
layers = { | ||
{ | ||
filename = "__boblogistics__/graphics/entity/chest/hr-titanium-chest.png", | ||
priority = "extra-high", | ||
width = 66, | ||
height = 86, | ||
shift = util.by_pixel(0, -3), | ||
scale = 0.5, | ||
}, | ||
{ | ||
filename = "__boblogistics__/graphics/entity/chest/hr-titanium-chest-shadow.png", | ||
priority = "extra-high", | ||
width = 116, | ||
height = 48, | ||
shift = util.by_pixel(14, 6), | ||
draw_as_shadow = true, | ||
scale = 0.5, | ||
}, | ||
}, | ||
}, | ||
circuit_wire_connection_point = circuit_connector_definitions["chest"].points, | ||
circuit_connector_sprites = circuit_connector_definitions["chest"].sprites, | ||
circuit_wire_max_distance = default_circuit_wire_max_distance, | ||
}, | ||
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{ | ||
type = "recipe", | ||
name = "brass-chest", | ||
enabled = false, | ||
ingredients = { | ||
{ "steel-chest", 1 }, | ||
{ "se-heavy-girder", 4 }, | ||
}, | ||
result = "brass-chest", | ||
}, | ||
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{ | ||
type = "recipe", | ||
name = "titanium-chest", | ||
enabled = false, | ||
ingredients = { | ||
{ "brass-chest", 1 }, | ||
{ "se-heavy-composite", 1 }, | ||
}, | ||
result = "titanium-chest", | ||
}, | ||
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}) | ||
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end |
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