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Implement support for userbuffers on Wii U #89

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merged 1 commit into from
Feb 18, 2024

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GaryOderNichts
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The Wii U socket implementation has limited memory available. To support larger receive buffers, application memory needs to be provided. To make sockets use this user memory the SO_RUSRBUF option needs to be set on the socket.

The Wii U socket implementation has limited memory available. To support larger receive buffers, application memory needs to be provided.
To make sockets use this user memory the `SO_RUSRBUF` option needs to be set on the socket.
@cgutman cgutman merged commit 3d99869 into moonlight-stream:master Feb 18, 2024
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