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Slabs and handles #1808
Slabs and handles #1808
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@arg0d I'd love any feedback on this one from an external bindings author. In the short-term, this would force you to update some of your FFI code, but hopefully would simplify things in the long-term. |
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I'm failling to grasp the problem this PR solves. Passing callback handles and data for future callbacks from foreign to Rust doesn't seem like that difficult of a problem. There are 2 main ways to do that:
C# provides GCHandle with explicit Go is simillar to C#, and provides cgo.Handle with explicit From my limited testing, both C# and Go Handles work in a defined manner when misused. Attempting to double free or use a handle after freeing it results in C# exceptions and Go panics. Entire Go ecosystem is based on an idea that all operations are defined, and I guess the same applies to Handle. I'm not sure about C#, because MSDN mentions in remarks that Rolling your own handle map seems to be quite trivial. The only consideration is synchronization, but I believe most of languages supported by uniffi provide convenient access to synchronization primitives. The simplicity of writing your own handle map results in very predictable and defined behaviour. With custom handle map, its easy to detect use after free, and you decide what happens when a freed handle is dereferenced. In this regard, custom handle map seems like a safer option than using system handles. Its unclear if system handles behave in a defined manner in all cases. For example, how can we guarantee that an exception is thrown when accessing a Considering the above options, I guess what I'm most confused about is whats the point of creating a counterpart handle on Rust side for each foreign language handle. I understand the use case for ref counting object handles, but that seems like a completely different handles use case from callbacks. I agree that object handles need some improvement, but I don't think that adding more complexity solves the problem. For objects, it sounds like a better solution would to implement use-after-free and double-free protection in object FFI function level, i.e. using freed handles with FFI object functions is defined behaviour, and in such cases FFI functions return a special error code. This would add performance penalty, because each object access would require a liveliness check on Rust side. As I understand this is exactly what is happening in this PR, albeit the liveness check happens outside of object FFI function. I think adding the same liveliness checks like in this PR, but directly to object FFI functions (methods and free) would result in more robust foreign language bindings, since the bindings wouldn't need to worry at all about freed memory access. |
Adding some links:
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It sounds like both C# and Go have some nice ways to create usized-handles, I really want to move away from that approach though because it's not so easy in Kotlin/Swift/Python and also because I want to access that Using a handle map would work fine. The simplicity of it all is definitely appealing. You get the use-after-free protection, since you can just keep incrementing the handle counter. I guess it's possible for the counter to roll over, but I don't think the detection needs to be 100% bullet-proof. The slab approach does have a couple of benefits though:
I lean slightly towards this approach, but it would not be hard to convince me to go with a handle map. My main goal is to decide on one system for everything and to have that system be based on ints rather than pointers/usize. I didn't quite get that last paragraph. The use-after-free checks are currently integrated into the method FFI calls. There's not a special code, it just uses the unexpected error code with a message saying something like "did you use the handle after it was freed?". It's a bit weird how this happens in Rust, since the function panics, then is caught by |
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I seem to be behind some terminology. What are trait interfaces? Are these somehow different from objects/interfaces?
Where exactly are these intergrated? From what I understand the entire reason for having ref counting and checking for use-after free in ObjectRuntime.kt is to ensure Kotlin does not access freed Rust memory. Also, if use after free checks are already implemented on Rust side, then whats the point of implementing this new slab code in foreign bindings? I have just tried to disable these checks in Kotlin code, and ran modified Sprites Kotlin test. The test passes with flying colors, no errors are reported. Whats more interesting is that when I tried to simplify the test to paste in here, the test started hanging after trying to use the freed object.
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It's a new feature. In It's related to this PR because it's useful to have a bit available in the handle for distinguishing a foreign implementation vs a Rust implementation.
I think I'm getting your point better now, but still don't fully understand. Hopefully this makes sense, sorry if it doesn't. When Rust tries to lift an object it calls
Yes the current object code has checks on the foreign side. They're mostly working okay, but I believe there's a corner case where the foreign side can't properly hold a reference (#1797). I also like the idea of having the check in Rust and not having to implement it in each foreign language.
This is for when the you want to pass an object from the foreign side to Rust. Right now this is callback interfaces, continuation data. I'm also hoping to use it for foreign executors. |
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This will be used for passing handles across the FFI. This have several advantages as an FFI type: * Generation counter to detect use-after-free bugs * Slab ID to detect using a handle with the wrong type. * The same data structures can be used on the foreign side, rather than us having to figure out how to leak references in all languages. * Integers come with less gotchas. For example, we use a bit to differentiate between foreign and Rust handles. This would be possible with tagged pointers but there's a lot of details to worry about there. See the `tagged_pointer` crate. * Constant width at 64 bits rather than using the platform word size. This will simplify some things, especially reading/writing them to `RustBuffer` * Only the first 48 bits are significant which helps with languages like JS. Performance should be pretty good. `get` and `inc_ref` are basically lock-free thanks to the `append_only_vec` crate and some atomic code. `insert` and `remove` that frees an entry use a shared lock. We could speed that up by keeping thread-local free lists, but that seems like overkill since the lock should rarely be contended. * For objects, this represents a small overhead over simply leaking the Arc. The same is true for the Swift objects that we leak using `Unmanaged<>`. * For trait interfaces, this is probably a small gain compared to adding an extra box, then leaking it. * This is going to be way faster than the foreign code that uses a lock and a map. As mentioned above, I'm pretty sure that we can leverage this for foreign handles as well, and should be able to remove some code on from the bindings.
* Added the `SlabAlloc` FFI trait. This is used to manage handles for `Arc<T>` instances, including `Arc<dyn Trait>` * Also use handles for trait interfaces. This still needs some updates on the foreign side before it's working. * Renamed a bunch of stuff and replaced a lot of comment text * Added the `const_random` crate to generate random slab IDs. This should be a pretty lightweight dpeendency. * Bumped `CONTRACT_VERSION` since this is a change to the FFI
Changed the FFI for lowering objects avoid the scenario layed out in the issue. The new system is that the foreign code calls `inc_ref` on the handle, then the Rust code calls `remove` on it. This effectively makes it so `lower` returns an owned handle instead of a borrowed one. This replaces a lot of Kotlin code that was concerned about the same issue in a similar situation. Removed the `test_handlerace.kts` test for this, I believe this is now all handled at a lower level and we don't need this test. FWIW, the test was failing, but just because we now raise a different exception -- and the new exception mentions that you may be using the handle after it's free.
Exported Rust FFI functions to manage a Slab that stores unit values. The foreign code uses this to allocate and manage handles then stores the actual data inside a native array. This replaces the previous handle maps / pointer leaking code for callbacks, trait interfaces and continuation data. Started updating the ForeignExecutor code to use handles, but this is still a WIP while the ForeignExecutor type is in it's limbo state.
Check if the trait interface handle originates from the other side of the FFI. If it does, inc-ref it and return the handle, rather than returning a handle to the wrapped object. Before, each time the trait object was passed across the FFI, we wrapped it another time On the foreign side, this can be accomplished by a type check. On the Rust side, this requires an extra, `#[doc(hidden)]` method on the trait. This means that UDL-defined trait interfaces need to be wrapped with an attribute macro that inserts that method. One issue with this is that it can cause us to leak references if we do the inc-ref, then there's an exception lowering another argument. I believe this can be fixed by separating out the failable lowering code from the non-failable code.
The dynamic languages performed various checks in lower(): type checks, bounds checks, etc. This presented an issue when we wanted to call `inc_ref` for object types. If we did this, then another value failed its check, we would leak the reference. Prevent this by adding a `check()` method. We do the check first then once we get to `lower()`, nothing can fail.
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I see, so a trait interface basically makes objects interchangeable with callbacks? In that case I see where you are coming from. Sharing handle map state between Rust and foreign bindings would allow to short circuit dispatch straight into foreign trait implementation, without having to dispatch into Rust. The bit you are talking about could be used to determine if the trait originates from foreign language. Vice versa is also possible with Rust. I think its worth to mention that this is only necessary in quite specific setups. The trait object has to make a round trip between Rust/foreign bindings in order for this short circuiting to make sense. If the round trip doesn't happen, then there is no short circuiting to be done. For example, it seems like in #1815 the roundtrip does not happen. All trait implementations would exist just in foreign side. This seems like a very niche use case. Have you got an actual use case for this? Example of a trait roundtrip:
My two cents about this PR: I'm not against this PR, I just don't agree about foreign language handle map with Rust handle map. I think these should be 2 separate unrelated concepts. Joining them into a single system adds more complexity, and I don't really see the benefit of this complexity. The indirection and synchronization this PR adds for objects doesn't directly require sharing handle state between Rust and foreign bindings. For example, for objects, the handle lookup from slab could just as easily be implemented in object FFI Rust function. This would take the load of foreign bindings to ensure Rust memory is not accessed after freeing it. |
Yeah, this makes sense to me. Seems like the added complexity is not worth it. I'm going to close this one and try again starting from the simplest/least controversial parts and leave out any major changes to the foreign side.
The use case we've been thinking about is sync engines in Firefox. Currently we have a bunch of individual sync engines written in Rust and a Rust sync manager that uses them. We want to also allow the foreign code to implement their own sync engines. In that scenario, I could see round-tripping being pretty common. For example:
In that scenario, all the rust engines are round-tripping through the foreign code. Thanks for the review, I really appreciate it. |
I see, your use case seems very flexible :) I think the short circuiting could still be accomplished without sharing handle state between foreign bindings and Rust. First scenario.
Second scenario.
Third scenario.
This sounds like it could work, but I see a problem in here. When each domain (Rust or foreign) works with a handle, if the handle does not exist in their respective handle map, a domain must assume that the handle belongs to the other domain and dispatch there. This would make it difficult to detect errors when a non existant handle is being used. Each domain would indefinitely dispatch to one another, since neither have a live handle. |
The other side of that coin is if the same handle value exists in both maps and therefore both sides think it's theirs. Either way, I think the requirement has to be that we can determine which side owns a handle by inspecting the raw value. This basically just means we need an unused bit that we can set on one side and not on the other. I'm going to make a PR that does that without so many other changes. I should add that I never thought that both sides needed to share state. The |
Motivation
#1730 discusses this on more general grounds, but there's also a lot of the practical motivation.
When I was doing the async work, I often had to struggle with the issue of how to pass a new object type across the FFI (the future callback data, the continuation data, the foreign executor, etc.). Each time I wanted a new object type, I needed to:
into_raw()
/from_raw()
calls correctly.FfiType
variant and add a bunch ofunimplemented!()
stubsUnsafeRawPointer
orUnsafeRawMutablePointer
? How should it be rendered in the bridging header?Going the other way, passing a foreign object back to Rust, was just as tedious if not more so. Here Swift wasn't that bad and Kotlin was the worst, since JNA doesn't give you a way to leak a pointer.
This work was tedious and felt dangerous. I regularly saw segfaults from seemingly innocent code.
Passing objects using handles is a pretty fundamental thing, we should take steps to get it right.
Slabs and handles
The solution I came up with was to use a data structure similar to the tokio slab crate, with some additions to make it thread-safe etc. See the first commit for details.
I went with a hand-written solution because wanted this to be reasonable fast, tailored to our needs, and not force users to take on a large dependency. I think it's okay to accept the extra complexity, mostly because I have faith in the
loom
tests after they found so many bugs in my code.However, I would be okay with picking something else. Maybe we could use
sharded-slab
,chashmap
, or justRwlock<HashMap<u32, T>>
. My main goal is to get the other commits merged.The other commits
The other commits mostly rename things and rewrite comments, but there are some nice wins scattered in there and I want to call out a couple:
inc_ref()
call.FfiType
variants were reduced toFfiType::Handle
. Going forward, I don't think we can just keep usingFfiType::Handle
rather than adding new variants for this. (Next step is to figure out a way to eliminate all the callback variants).