A game cloning a few of the main mechanics of the I'm on Observation Duty 1, 2 & 4 games with a focus on being easily extendable.
Currently includes:
- 2 Example scenes:
- First (and old one) was a prove of concept with mostly hardcoded everything
- Second one is a clone of the first one in terms of layout, but uses a codebase that allows easy creation of more events and rooms
- Mechanics:
- Switching between multiple cameras
- Win/Failure conditions
- Automatic starting of independent events
- Reporting of said events based on room and type