Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update to README 'Notable ports, forks and spinoffs' section #94

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -220,6 +220,7 @@ that the resulting observed zone is navigable at each step.
* Oskar Stålberg [made](https://twitter.com/OskSta/status/1447483550257799171) an island generator that combines triangle and quad tiles and uses a custom observation heuristic that doesn't produce local minimums.
* [Boris the Brave](https://github.com/boristhebrave) [applied](https://www.boristhebrave.com/2021/11/08/infinite-modifying-in-blocks/) [Paul Merrell's](https://github.com/merrell42) modifying in blocks technique to the lazy generation of unbounded tile configurations. Marian Kleineberg has [implemented](https://marian42.de/article/infinite-wfc) this method into his [infinite city generator](https://github.com/marian42/wavefunctioncollapse).
* Vladimir Pleskonjić created a [single-header WFC library in C](https://github.com/vplesko/libwfc), accompanied by a CLI tool and a basic GUI tool.
* Pedro Carmo created a [Python tool](https://github.com/carmop/2D-sidescrolling-platformer-level-wfc) that uses WFC to generate 2D side scrolling platformer levels.

## Credits
Circles tileset is taken from [Mario Klingemann](https://twitter.com/quasimondo/status/778196128957403136). FloorPlan tileset is taken from [Lingdong Huang](https://github.com/LingDong-/ndwfc). Summer tiles were drawn by Hermann Hillmann. Cat overlapping sample is taken from the Nyan Cat video, Water + Forest + Mountains samples are taken from Ultima IV, 3Bricks sample is taken from Dungeon Crawl Stone Soup, Qud sample was made by Brian Bucklew, MagicOffice + Spirals samples - by rid5x, ColoredCity + Link + Link 2 + Mazelike + RedDot + SmileCity samples - by Arvi Teikari, Wall sample - by Arcaniax, NotKnot + Sand + Wrinkles samples - by Krystian Samp, Circle sample - by Noah Buddy. The rest of the examples and tilesets were made by me. Idea of generating integrated circuits was suggested to me by [Moonasaur](https://twitter.com/Moonasaur/status/759890746350731264) and their style was taken from Zachtronics' [Ruckingenur II](http://www.zachtronics.com/ruckingenur-ii/). Voxel models were rendered in [MagicaVoxel](http://ephtracy.github.io/).
Expand Down