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fix: add preprocessor directives to filter out addressables code #52

fix: add preprocessor directives to filter out addressables code

fix: add preprocessor directives to filter out addressables code #52

GitHub Actions / playmode Test Results completed Oct 19, 2023 in 0s

❌️ playmode Test Results - 245/246, failed: 1 - Failed in 52.168s

❌️ playmode-results.xml - 245/246, failed: 1 - Failed in 52.168s

Details

❌️ playmode-results.xml - 245/246, failed: 1 - Failed in 52.168s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingBehaviorTests - 2/2 - Passed in 0.049s
    • AutomaticTriggers - Passed in 0.041s
    • ManualTriggers - Passed in 0.008s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingFaderTests - 1/1 - Passed in 0.806s
    • FadeInOut - Passed in 0.806s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingFeedbackTests - 3/3 - Passed in 0.252s
    • SliderFeedback - Passed in 0.031s
    • TextFeedback - Passed in 0.091s
    • TextMeshFeedback - Passed in 0.129s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingProgressTests - 2/2 - Passed in 0.013s
    • Progress_Test - Passed in 0.008s
    • SetState_Test - Passed in 0.005s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScene - 6/6 - Passed in 0.228s
    • LoadScene(Scene Loader [Async] with SceneManager) - Passed in 0.055s
    • LoadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 0.053s
    • LoadScene(Scene Loader [UniTask] with SceneManager) - Passed in 0.021s
    • LoadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 0.037s
    • LoadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 0.036s
    • LoadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 0.026s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScenes - 12/12 - Passed in 0.691s
    • LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.073s
    • LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.066s
    • LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.024s
    • LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.020s
    • LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.062s
    • LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.060s
    • LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.080s
    • LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.018s
    • LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.048s
    • LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.074s
    • LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.085s
    • LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.081s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition - 36/36 - Passed in 2.083s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.068s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.108s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.055s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.029s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.046s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.066s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.020s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.058s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.075s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.032s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.046s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.122s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.062s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.107s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.056s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.033s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.040s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.047s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.037s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.059s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.046s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.040s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.049s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.084s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.039s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.055s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.050s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.028s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.064s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.046s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.073s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.075s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.046s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.038s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.097s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.086s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_FromExternalOrigin - 36/36 - Passed in 2.211s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.065s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.063s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.042s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.050s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.062s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.040s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.035s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.097s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.071s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.030s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.045s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.062s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.064s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.096s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.041s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.025s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.053s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.053s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.051s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.073s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.046s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.033s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.067s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.060s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.060s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.085s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.102s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.060s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.071s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.091s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.047s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.097s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.080s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.063s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.088s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.043s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_Stress - 36/36 - Passed in 21.202s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.395s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.698s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 1.145s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.575s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.804s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 1.340s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.424s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 1.141s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 1.005s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.459s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 1.263s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 1.123s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.452s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 1.051s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 1.119s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.478s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 1.056s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 1.302s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.487s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.770s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.836s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.462s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 1.130s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 1.353s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.029s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.010s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.040s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.028s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.013s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.030s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.029s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.037s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.033s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.023s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.032s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.030s
  • ❌️ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.TransitionToScenes - 35/36, failed: 1 - Failed in 3.697s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.095s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.105s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.144s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.091s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.103s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.129s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.087s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.060s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.126s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.091s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.146s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.112s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.040s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.067s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.117s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.037s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.060s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.136s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.096s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.115s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.128s
    • ❌️ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Failed in 0.091s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.156s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.125s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.102s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.127s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.136s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.075s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.149s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.142s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.072s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.105s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.141s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.049s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.060s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.082s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScene - 6/6 - Passed in 18.077s
    • UnloadScene(Scene Loader [Async] with SceneManager) - Passed in 3.012s
    • UnloadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 3.012s
    • UnloadScene(Scene Loader [UniTask] with SceneManager) - Passed in 3.015s
    • UnloadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 3.015s
    • UnloadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 3.010s
    • UnloadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 3.014s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScenes - 12/12 - Passed in 0.566s
    • UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.013s
    • UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.049s
    • UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.058s
    • UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.062s
    • UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.097s
    • UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.023s
    • UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.033s
    • UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.032s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.059s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.027s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.049s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.063s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.EmptyState - 2/2 - Passed in 0.012s
    • EmptyState(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.007s
    • EmptyState(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.005s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Empty - 2/2 - Passed in 0.010s
    • GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.005s
    • GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.005s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Valid - 2/2 - Passed in 0.042s
    • GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.021s
    • GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.021s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneAt_IndexError - 2/2 - Passed in 0.017s
    • GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.012s
    • GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.006s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Invalid - 2/2 - Passed in 0.012s
    • GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.006s
    • GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.006s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Valid - 2/2 - Passed in 0.035s
    • GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.013s
    • GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.022s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadByName_UnloadByScene - 2/2 - Passed in 0.062s
    • LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.029s
    • LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.033s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene - 4/4 - Passed in 0.117s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.029s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.031s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.028s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.029s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Multiple - 8/8 - Passed in 0.473s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.062s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.079s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.076s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.058s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.054s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.051s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.041s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.052s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_NotInBuild - 2/2 - Passed in 0.018s
    • LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.011s
    • LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.007s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Progress - 4/4 - Passed in 0.071s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.035s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.012s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.014s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.011s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScenes - 8/8 - Passed in 0.294s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.027s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.022s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.021s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.025s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.065s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.028s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.076s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.030s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.SetActive_NotThroughManager - 2/2 - Passed in 0.083s
    • SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.043s
    • SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.039s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene - 4/4 - Passed in 0.147s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.036s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.035s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.032s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.044s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene_NotLoaded - 2/2 - Passed in 0.016s
    • UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.009s
    • UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.008s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScenes - 8/8 - Passed in 0.513s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.068s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.063s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.060s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.071s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.060s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.060s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.068s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.063s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests - 2/2 - Passed in 0.100s
    • LoadAndUnload_AssetReference - Passed in 0.039s
    • LoadAndUnload_BuildIndex - Passed in 0.061s