fix: add preprocessor directives to filter out addressables code #52
GitHub Actions / playmode Test Results
completed
Oct 19, 2023 in 0s
❌️ playmode Test Results - 245/246, failed: 1 - Failed in 52.168s
❌️ playmode-results.xml - 245/246, failed: 1 - Failed in 52.168s
Details
❌️ playmode-results.xml - 245/246, failed: 1 - Failed in 52.168s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingBehaviorTests - 2/2 - Passed in 0.049s
- ✅ AutomaticTriggers - Passed in 0.041s
- ✅ ManualTriggers - Passed in 0.008s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingFaderTests - 1/1 - Passed in 0.806s
- ✅ FadeInOut - Passed in 0.806s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingFeedbackTests - 3/3 - Passed in 0.252s
- ✅ SliderFeedback - Passed in 0.031s
- ✅ TextFeedback - Passed in 0.091s
- ✅ TextMeshFeedback - Passed in 0.129s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingProgressTests - 2/2 - Passed in 0.013s
- ✅ Progress_Test - Passed in 0.008s
- ✅ SetState_Test - Passed in 0.005s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScene - 6/6 - Passed in 0.228s
- ✅ LoadScene(Scene Loader [Async] with SceneManager) - Passed in 0.055s
- ✅ LoadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 0.053s
- ✅ LoadScene(Scene Loader [UniTask] with SceneManager) - Passed in 0.021s
- ✅ LoadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 0.037s
- ✅ LoadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 0.036s
- ✅ LoadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 0.026s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScenes - 12/12 - Passed in 0.691s
- ✅ LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.073s
- ✅ LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.066s
- ✅ LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.024s
- ✅ LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.020s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.062s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.060s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.080s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.018s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.048s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.074s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.085s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.081s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition - 36/36 - Passed in 2.083s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.068s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.108s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.055s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.029s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.046s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.066s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.020s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.058s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.075s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.032s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.046s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.122s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.062s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.107s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.056s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.033s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.040s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.047s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.037s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.059s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.046s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.040s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.049s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.084s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.039s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.055s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.050s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.028s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.064s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.046s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.073s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.075s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.046s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.038s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.097s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.086s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_FromExternalOrigin - 36/36 - Passed in 2.211s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.065s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.063s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.042s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.050s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.062s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.040s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.035s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.097s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.071s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.030s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.045s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.062s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.064s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.096s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.041s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.025s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.053s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.053s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.051s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.073s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.046s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.033s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.067s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.060s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.060s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.085s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.102s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.060s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.071s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.091s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.047s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.097s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.080s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.063s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.088s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.043s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_Stress - 36/36 - Passed in 21.202s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.395s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.698s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 1.145s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.575s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.804s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 1.340s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.424s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 1.141s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 1.005s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.459s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 1.263s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 1.123s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.452s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 1.051s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 1.119s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.478s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 1.056s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 1.302s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.487s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.770s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.836s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.462s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 1.130s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 1.353s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.029s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.010s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.040s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.028s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.013s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.030s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.029s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.037s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.033s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.023s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.032s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.030s
- ❌️ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.TransitionToScenes - 35/36, failed: 1 - Failed in 3.697s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.095s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.105s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.144s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.091s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.103s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.129s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.087s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.060s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.126s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.091s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.146s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.112s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.040s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.067s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.117s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.037s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.060s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.136s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.096s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.115s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.128s
- ❌️ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Failed in 0.091s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.156s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.125s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.102s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.127s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.136s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.075s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.149s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.142s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.072s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.105s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.141s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.049s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.060s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.082s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScene - 6/6 - Passed in 18.077s
- ✅ UnloadScene(Scene Loader [Async] with SceneManager) - Passed in 3.012s
- ✅ UnloadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 3.012s
- ✅ UnloadScene(Scene Loader [UniTask] with SceneManager) - Passed in 3.015s
- ✅ UnloadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 3.015s
- ✅ UnloadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 3.010s
- ✅ UnloadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 3.014s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScenes - 12/12 - Passed in 0.566s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.013s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.049s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.058s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.062s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.097s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.023s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.033s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.032s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.059s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.027s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.049s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.063s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.EmptyState - 2/2 - Passed in 0.012s
- ✅ EmptyState(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.007s
- ✅ EmptyState(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.005s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Empty - 2/2 - Passed in 0.010s
- ✅ GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.005s
- ✅ GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.005s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Valid - 2/2 - Passed in 0.042s
- ✅ GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.021s
- ✅ GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.021s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneAt_IndexError - 2/2 - Passed in 0.017s
- ✅ GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.012s
- ✅ GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.006s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Invalid - 2/2 - Passed in 0.012s
- ✅ GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.006s
- ✅ GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.006s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Valid - 2/2 - Passed in 0.035s
- ✅ GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.013s
- ✅ GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.022s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadByName_UnloadByScene - 2/2 - Passed in 0.062s
- ✅ LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.029s
- ✅ LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.033s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene - 4/4 - Passed in 0.117s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.029s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.031s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.028s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.029s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Multiple - 8/8 - Passed in 0.473s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.062s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.079s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.076s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.058s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.054s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.051s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.041s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.052s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_NotInBuild - 2/2 - Passed in 0.018s
- ✅ LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.011s
- ✅ LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.007s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Progress - 4/4 - Passed in 0.071s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.035s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.012s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.014s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.011s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScenes - 8/8 - Passed in 0.294s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.027s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.022s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.021s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.025s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.065s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.028s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.076s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.030s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.SetActive_NotThroughManager - 2/2 - Passed in 0.083s
- ✅ SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.043s
- ✅ SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.039s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene - 4/4 - Passed in 0.147s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.036s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.035s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.032s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.044s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene_NotLoaded - 2/2 - Passed in 0.016s
- ✅ UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.009s
- ✅ UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.008s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScenes - 8/8 - Passed in 0.513s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.068s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.063s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.060s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.071s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.060s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.060s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.068s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.063s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests - 2/2 - Passed in 0.100s
- ✅ LoadAndUnload_AssetReference - Passed in 0.039s
- ✅ LoadAndUnload_BuildIndex - Passed in 0.061s
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