A POSIX socket wrapper written in swift.
- TLS/SSL support
- Linux, iOS, macOS and tvOS support
- Clean and understandable code
let server = try Socket(.inet, type: .stream, protocol: .tcp) // create server socket
try server.set(option: .reuseAddress, true) // set SO_REUSEADDR to 1
try server.bind(port: 8090, address: nil) // bind 'localhost:8090' address to the socket
try server.listen() // allow incoming connections
let client = try Socket(.inet, type: .stream, protocol: .tcp) // create client socket
try client.connect(port: 8090) // connect to localhost:8090
let clientAtServerside = try server.accept() // accept client connection
let helloBytes = ([UInt8])("Hello World".utf8)
try clientAtServerside.write(helloBytes) // sending bytes to the client
clientAtServerside.close()
var buffer = [UInt8](repeating: 0, count: helloBytes.count) // allocate buffer
let numberOfReadBytes = try client.read(&buffer, size: helloBytes.count)
print(numberOfReadBytes == helloBytes.count) // true
print(buffer == helloBytes) // true
client.close()
server.close()
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
To integrate Socket.swift into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
target '<Your Target Name>' do
pod 'Socket.swift', '~> 2.4.0'
end
Then, run the following command:
$ pod install
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate Socket.swift into your Xcode project using Carthage, specify it in your Cartfile
:
github "BiAtoms/Socket.swift" ~> 2.4.0
Run carthage update
to build the framework and drag the built SocketSwift.framework
into your Xcode project.
The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift
compiler. It is in early development, but Socket.swift does support its use on supported platforms.
Once you have your Swift package set up, adding Socket.swift as a dependency is as easy as adding it to the dependencies
value of your Package.swift
.
dependencies: [
.package(url: "https://github.com/BiAtoms/Socket.swift.git", from: "2.4.0")
]
Just drag and drop the files in the Sources folder.
- Orkhan Alikhanov - Initial work - OrkhanAlikhanov
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE file for details