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handle_byte
Alexandre Marcireau edited this page Jun 3, 2018
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3 revisions
In header "../third_party/sepia/source/sepia.hpp"
sepia::handle_byte
implements the Event Stream state machine associated with each event type. It has a signature equivalent to:
namespace sepia {
template <type event_stream_type>
class handle_byte {
handle_byte(uint16_t width, uint16_t height);
handle_byte(); // only available if event_stream_type is type::generic
/// operator() handles a byte.
virtual bool operator()(uint8_t byte, event<event_stream_type>& event);
/// reset initializes the state machine.
virtual void reset();
};
}
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byte
is the next byte to handle from the raw stream. -
event
is managed by the calling function, but its fields are set byhandle_byte::operator()
. If the given byte completes an event, the function returnstrue
: the event is ready for dispatching.