go-socket.io is an implementation of socket.io in golang, which is a realtime application framework.
It is compatible with latest implementation of socket.io in node.js, and supports room and namespace.
- for compatability with socket.io 0.9.x, please use branch 0.9.x *
Install the package with:
go get github.com/nkovacs/go-socket.io
Import it with:
import "github.com/nkovacs/go-socket.io"
and use socketio
as the package name inside the code.
Please check the example folder for details.
package main
import (
"log"
"net/http"
"github.com/nkovacs/go-socket.io"
)
func main() {
server, err := socketio.NewServer(nil)
if err != nil {
log.Fatal(err)
}
server.On("connection", func(so socketio.Socket) {
log.Println("on connection")
so.Join("chat")
so.On("chat message", func(msg string) {
log.Println("emit:", so.Emit("chat message", msg))
so.BroadcastTo("chat", "chat message", msg)
})
so.On("disconnection", func() {
log.Println("on disconnect")
})
})
server.On("error", func(so socketio.Socket, err error) {
log.Println("error:", err)
})
http.Handle("/socket.io/", server)
http.Handle("/", http.FileServer(http.Dir("./asset")))
log.Println("Serving at localhost:5000...")
log.Fatal(http.ListenAndServe(":5000", nil))
}
The 3-clause BSD License - see LICENSE for more details