May be used when you use Unity to make MMD
For export camera and morph animations from VMD (Character animations, and pmx => fbx you can export
via MMD4Mecanim)
For ease of use, directly copied from the following project and put it in a menu
(2+4=6)
Sometimes one eye may lose morph animation.
At present, you can copy the key frame of the other eye through the Animation window( Ctrl + 6 ).
- For camera animation, just right click on VMD file and select
MMD/Create Camera Anim
When you use camera animation via Timeline, please uncheckRemove Start Offset
in Clip properties
- For morph animation, you need to select the object in the scene that contains the blendshapes of the face under the
model
(If it is generated by MMD4Mecanim, it is usually
your model/U_Char/U_Char_1
)
and select the VMD with morph (ie: multi selection)
Then right click and selectMMD/Create Morph Anim