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Impl cmd q macos #674
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Impl cmd q macos #674
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…en a key is pressed in conjuction with the Command key (LeftSuper or RightSuper) on macOS. Also added a filed to Input called 'quit' which gets set when the player pressed LeftSuper or RightSuper key and Q. The 'quit' filed is set to true, and this is used to update the context by setting 'quit_requested' to true which closes the window ending the program.
… set, it is verified one of the super keys is pressed along with Q being pressed.
…ions in key_down() in src/ui.rs.
ui.key_down(megaui::KeyCode::Control, shift, ctrl, cmd); | ||
} | ||
if ui.input.quit { | ||
get_context().quit_requested = true; |
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macroquad::ui is a module about drawing game UI, I am not quite sure if handling platform quit request belongs here?
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I am inclined to agree. Would this be better moved to something like begin_frame() in src/lib.rs, or could you make a suggestion where a platform quit request would be better handled?
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begin_frame looks like a right place to me.
Justa side question, but is manual handling Cmd-Q a common practice on MacOs? Isnt there some sort of a system-level hotkeys for this kind of things?
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I only thought about that after I last commented. I can do some research; I bet I can find something. I will get back to this in a day or two with relevant changes.
Adds Cmd+Q functionality for MacOS - issue #649.