Releases: omf2097/openomf
Latest
Latest release from master. Note that this is autogenerated release, and should only be used for testing purposes.
Release v0.6.5
This is the third official release of OpenOMF, and is meant to be a preview of v0.7 release. Note that this release should still be considered alpha quality. Most of the stuff is somewhat or very buggy :)
Changelog
- Gamepad support
- Single player campaign
- Scoreboard
- More HAR moves and fixes
- AI (still pretty simple)
- Shadows
- Other small fixes and corrections
Guide:
- You can take screenshots by pressing F1.
- For hosting network games, you need to open up an UDP port. By default the port is 2097, but it can be changed in config file.
- If you find a bug and don't tell us about it at our bug tracker (https://github.com/omf2097/openomf/issues), hungry kittens will eat your candy.
- Config file and logfile can be found in "%APPDATA%/AnanasGroup/openomf/" (windows) or "~/.local/AnanasGroup/openomf" (linux).
Installation:
You will need to fetch OMF2097 game resources from http://www.omf2097.com/pub/files/omf/omf2097.rar and put them somewhere where OpenOMF can find them. Note: you may remove all .EXE, *.DOC, *.TXT, *.MUS, *.PCX, SETUP., and OMF.* files, as well as MASTER.DAT.
- On windows, extract the resources to "resources/" subdirectory.
- On linux systems (if you use .deb packages), extract the resources to "/usr/share/openomf" directory.
- Note that on self compiled packages on linux systems, the resources should be in "../share/openomf". So if your binary is in "/usr/local/bin/", then your resources should be "/usr/local/share/openomf/"
Other notes
- There will be no MacOSX package, unless somebody shows up on our IRC channel to complain about it :/
- Our DEB packages are very experimental, and may not always work perfectly. They have only been tested to work on Debian Sid. The package name is currently "openomf-binaries", but it may change in the future.
Release v0.6
This is the second official release of OpenOMF. Since the last release, work has been done throughout the codebase, and lots of bugs have been fixed and introduced. This release should still be considered alpha-quality.
Changelog:
- Score mostly implemented
- Playable network game mode
- New video code; palette effects and alpha channel is now properly handled
- HAR can now get stunned if it received enough punishment
- Shadows
- Wall collisions
- Arena hazards
- HAR jumping somersaults
- Screen shaking
- Tons of HAR moves fixed.
- Scene crossfades
- Intro & credits mostly work
- Config file and logfile moved to a locally readable & writable path.
A Quick Game Guide
- You can take screenshots by pressing F1.
- For hosting network games, you need to open up an UDP port. By default the port is 2097, but it can be changed in config file.
- If you find a bug and don't tell us about it at our bugtracker (https://github.com/omf2097/openomf/issues), hungry kittens will eat your candy.
- Configuration file for windows can be found in C:/Users//AppData/Roaming/AnanasGroup/openomf/openomf.conf
Installation:
- On windows, use the -full packages or you'll need to fetch the original game resources from http://www.omf2097.com/pub/files/omf/omf2097.rar and extract them to resources/ subdirectory.
Release v0.5
This is the first somewhat working release of OpenOMF. Many features are still incomplete or not implemented, but the basic stuff is done.
Note: 0.5 is not production ready or even close. It is meant purely for testing. The project members take absolutely no responsibility if it eats your mother or blows up your fridge (or for any other damage). This said, have fun toying with it :P
What works:
- 1 vs 1 Arenas (somewhat)
- Configuration (somewhat)
What does not work or will eat your cat:
- Tournament mode
- 1 vs. 1
- AI
- Networking
- Most of the animations
- Destruction/scrap + tons of other moves