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[Mosaic] Extract Mosaic GameScreen composable in its own file
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opatry committed Jan 3, 2024
1 parent efed056 commit 321310e
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/*
* Copyright (c) 2022 Olivier Patry
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

package net.opatry.game.wordle.mosaic

import androidx.compose.runtime.Composable
import com.jakewharton.mosaic.ui.Column
import com.jakewharton.mosaic.ui.Row
import com.jakewharton.mosaic.ui.Text
import net.opatry.game.wordle.State
import net.opatry.game.wordle.mosaic.component.Alphabet
import net.opatry.game.wordle.mosaic.component.WordleGrid
import net.opatry.game.wordle.ui.WordleViewModel


@Composable
fun GameScreen(viewModel: WordleViewModel) {
Column {
Text("")

Row {
Text(" ")
WordleGrid(viewModel.grid)
Text(" ")
Alphabet(viewModel.alphabet)
}

when (val state = viewModel.state) {
is State.Won -> {
Text("Wordle <TODO_wordleId> ${state.answers.size}/${state.maxTries}")
Text(viewModel.answer)
}
is State.Lost -> {
Text("Wordle <TODO_wordleId> X/${state.maxTries}")
Text(viewModel.answer)
}
is State.Playing -> {
Text(" ➡️ Enter a 5 letter english word")
Text("") // TODO display error here if any or define a placeholder on top of grid
}
}

// viewModel.state.toClipboard()
// println("Results copied to clipboard!")

// there must be stable number of lines for nice UI state
if (viewModel.state !is State.Playing) {
Text(" 🔄 Play again? (y/N)? ${viewModel.userInput}")
} else {
Text("")
}
}
}
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package net.opatry.game.wordle.mosaic

import androidx.compose.runtime.Composable
import com.jakewharton.mosaic.ui.Column
import com.jakewharton.mosaic.ui.Text
import com.jakewharton.mosaic.runMosaic
import com.jakewharton.mosaic.ui.Row
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
import net.opatry.game.wordle.State
import net.opatry.game.wordle.WordleRules
import net.opatry.game.wordle.mosaic.component.WordleGrid
import net.opatry.game.wordle.mosaic.component.Alphabet
import net.opatry.game.wordle.ui.WordleViewModel
import org.jline.terminal.TerminalBuilder

Expand Down Expand Up @@ -76,42 +70,3 @@ suspend fun main() = runMosaic {
}
}
}

@Composable
fun GameScreen(viewModel: WordleViewModel) {
Column {
Text("")

Row {
Text(" ")
WordleGrid(viewModel.grid)
Text(" ")
Alphabet(viewModel.alphabet)
}

when (val state = viewModel.state) {
is State.Won -> {
Text("Wordle <TODO_wordleId> ${state.answers.size}/${state.maxTries}")
Text(viewModel.answer)
}
is State.Lost -> {
Text("Wordle <TODO_wordleId> X/${state.maxTries}")
Text(viewModel.answer)
}
is State.Playing -> {
Text(" ➡️ Enter a 5 letter english word")
Text("") // TODO display error here if any or define a placeholder on top of grid
}
}

// viewModel.state.toClipboard()
// println("Results copied to clipboard!")

// there must be stable number of lines for nice UI state
if (viewModel.state !is State.Playing) {
Text(" 🔄 Play again? (y/N)? ${viewModel.userInput}")
} else {
Text("")
}
}
}

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