Skip to content

Commit

Permalink
[Mosaic] Extract Mosaic GameScreen composable in its own file
Browse files Browse the repository at this point in the history
  • Loading branch information
opatry committed Jan 10, 2022
1 parent a0176d1 commit 487a107
Show file tree
Hide file tree
Showing 2 changed files with 72 additions and 39 deletions.
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
/*
* Copyright (c) 2022 Olivier Patry
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

package net.opatry.game.wordle.mosaic

import androidx.compose.runtime.Composable
import com.jakewharton.mosaic.Column
import com.jakewharton.mosaic.Row
import com.jakewharton.mosaic.Text
import net.opatry.game.wordle.State
import net.opatry.game.wordle.mosaic.component.Alphabet
import net.opatry.game.wordle.mosaic.component.WordleGrid
import net.opatry.game.wordle.ui.WordleViewModel


@Composable
fun GameScreen(viewModel: WordleViewModel) {
Column {
Text("")

Row {
Text(" ")
WordleGrid(viewModel.grid)
Text(" ")
Alphabet(viewModel.alphabet)
}

when (val state = viewModel.state) {
is State.Won -> {
Text("Wordle ${state.wordleId} ${state.answers.size}/${state.maxTries}")
Text(viewModel.answer)
}
is State.Lost -> {
Text("Wordle ${state.wordleId} X/${state.maxTries}")
Text(viewModel.answer)
}
is State.Playing -> {
Text(" ➡️ Enter a 5 letter english word")
Text("") // TODO display error here if any or define a placeholder on top of grid
}
}

// viewModel.state.toClipboard()
// println("Results copied to clipboard!")

// there must be stable number of lines for nice UI state
if (viewModel.state !is State.Playing) {
Text(" 🔄 Play again? (y/N)? ${viewModel.userInput}")
} else {
Text("")
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -104,42 +104,3 @@ fun main() = runMosaic {
}
}
}

@Composable
fun GameScreen(viewModel: WordleViewModel) {
Column {
Text("")

Row {
Text(" ")
WordleGrid(viewModel.grid)
Text(" ")
Alphabet(viewModel.alphabet)
}

when (val state = viewModel.state) {
is State.Won -> {
Text("Wordle ${state.wordleId} ${state.answers.size}/${state.maxTries}")
Text(viewModel.answer)
}
is State.Lost -> {
Text("Wordle ${state.wordleId} X/${state.maxTries}")
Text(viewModel.answer)
}
is State.Playing -> {
Text(" ➡️ Enter a 5 letter english word")
Text("") // TODO display error here if any or define a placeholder on top of grid
}
}

// viewModel.state.toClipboard()
// println("Results copied to clipboard!")

// there must be stable number of lines for nice UI state
if (viewModel.state !is State.Playing) {
Text(" 🔄 Play again? (y/N)? ${viewModel.userInput}")
} else {
Text("")
}
}
}

0 comments on commit 487a107

Please sign in to comment.