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; sample installer.nsi | ||
; | ||
; A sample showing how to make an installer for a SLUDGE game | ||
; You'll need NSIS to use this script. | ||
; | ||
;-------------------------------- | ||
;Include Modern UI | ||
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!include "MUI2.nsh" | ||
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;-------------------------------- | ||
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; The name of the installer | ||
Name "My Amazing Game" | ||
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; The file to write | ||
OutFile "MyAmazingGameInstaller (Windows).exe" | ||
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XPStyle on | ||
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; The default installation directory | ||
InstallDir "$PROGRAMFILES\My Amazing Game" | ||
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;Get installation folder from registry if available | ||
InstallDirRegKey HKCU "Software\My Amazing Game" "" | ||
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; Request application privileges for Windows Vista | ||
RequestExecutionLevel admin | ||
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;-------------------------------- | ||
;Variables | ||
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Var StartMenuFolder | ||
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;-------------------------------- | ||
;Interface Settings | ||
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!define MUI_ABORTWARNING | ||
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;-------------------------------- | ||
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; Pages | ||
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; This is a bitmap image that's shown in the installer window | ||
!define MUI_WELCOMEFINISHPAGE_BITMAP "amazing.bmp" | ||
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!define MUI_WELCOMEPAGE_TITLE "My Amazing Game" | ||
!define MUI_WELCOMEPAGE_TEXT "(Version 1.00)$\r$\nCopyright Rikard Peterson 2010$\r$\n$\r$\nThis wizard will guide you through the installation of My Amazing Game.$\r$\n$\r$\n$\r$\nClick Next to continue." | ||
!insertmacro MUI_PAGE_WELCOME | ||
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!insertmacro MUI_PAGE_DIRECTORY | ||
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;Start Menu Folder Page Configuration | ||
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "HKCU" | ||
!define MUI_STARTMENUPAGE_REGISTRY_KEY "Software\My Amazing Game" | ||
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "Start Menu Folder" | ||
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!insertmacro MUI_PAGE_STARTMENU Application $StartMenuFolder | ||
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!insertmacro MUI_PAGE_INSTFILES | ||
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!insertmacro MUI_UNPAGE_CONFIRM | ||
!insertmacro MUI_UNPAGE_INSTFILES | ||
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;-------------------------------- | ||
;Languages | ||
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!insertmacro MUI_LANGUAGE "English" | ||
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;-------------------------------- | ||
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; The stuff to install | ||
Section "" ;No components page, name is not important | ||
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; Set output path to the installation directory. | ||
SetOutPath $INSTDIR | ||
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; Put files there | ||
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; This is all the engine files | ||
File *.frag | ||
File *.vert | ||
File *.dll | ||
File *.exe | ||
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; Then the game data | ||
File Gamedata.slg | ||
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; A manual, perhaps? | ||
File Manual.pdf | ||
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; And an icon for the startup menu | ||
File Amazing.ico | ||
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;Store installation folder | ||
WriteRegStr HKCU "Software\My Amazing Game" "" $INSTDIR | ||
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;Create uninstaller | ||
WriteUninstaller "$INSTDIR\Uninstall.exe" | ||
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!insertmacro MUI_STARTMENU_WRITE_BEGIN Application | ||
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;Create shortcuts | ||
CreateDirectory "$SMPROGRAMS\$StartMenuFolder" | ||
CreateShortCut "$SMPROGRAMS\$StartMenuFolder\My Amazing Game.lnk" "$INSTDIR\SLUDGE Engine.exe" "" "$INSTDIR\Amazing.ico" | ||
CreateShortCut "$SMPROGRAMS\$StartMenuFolder\Manual.lnk" "$INSTDIR\Manual.pdf" | ||
CreateShortCut "$SMPROGRAMS\$StartMenuFolder\My Amazing Web Page.lnk" "http://www.google.com/" | ||
CreateShortCut "$SMPROGRAMS\$StartMenuFolder\Uninstall.lnk" "$INSTDIR\Uninstall.exe" | ||
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!insertmacro MUI_STARTMENU_WRITE_END | ||
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SectionEnd ; end the section | ||
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;-------------------------------- | ||
;Uninstaller Section | ||
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Section "Uninstall" | ||
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Delete "$INSTDIR\*.slg" | ||
Delete "$INSTDIR\*.frag" | ||
Delete "$INSTDIR\*.vert" | ||
Delete "$INSTDIR\*.dll" | ||
Delete "$INSTDIR\*.pdf" | ||
Delete "$INSTDIR\*.ico" | ||
Delete "$INSTDIR\*.exe" | ||
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Delete "$INSTDIR\Uninstall.exe" | ||
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RMDir "$INSTDIR" | ||
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!insertmacro MUI_STARTMENU_GETFOLDER Application $StartMenuFolder | ||
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Delete "$SMPROGRAMS\$StartMenuFolder\My Amazing Game.lnk" | ||
Delete "$SMPROGRAMS\$StartMenuFolder\Manual.lnk" | ||
Delete "$SMPROGRAMS\$StartMenuFolder\My Amazing Web Page.lnk" | ||
Delete "$SMPROGRAMS\$StartMenuFolder\Uninstall.lnk" | ||
RMDir "$SMPROGRAMS\$StartMenuFolder" | ||
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DeleteRegKey /ifempty HKCU "Software\My Amazing Game" | ||
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SectionEnd |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> | ||
<html> | ||
|
||
<head> | ||
<title>SLUDGE Adventure Game Engine - Download</title> | ||
<meta http-equiv="content-type" content="text/html; charset=utf-8"> | ||
<meta name="description" content="SLUDGE is an open source, cross-platform system by which anyone can make an adventure game."> | ||
<meta name="keywords" content="SLUDGE, OpenSLUDGE, adventure, game, free, open, source"> | ||
<meta name="Author" content="Tobias Hansen"> | ||
<meta name="language" content="English"> | ||
<meta name="robots" content="follow"> | ||
<meta name="googlebot" content="index, follow"> | ||
<link rel="stylesheet" type="text/css" href="sludge2.css"> | ||
<link rel="alternate stylesheet" type="text/css" href="sludge2-fixed-menu.css" title="Fix menu position"> | ||
<link rel="icon" type="image/png" href="images/Sludge.png"> | ||
</head> | ||
|
||
<body> | ||
<div><img id="headerGraphic" src="images/sludge400.png" alt="SLUDGE"></div> | ||
|
||
<table><tr> | ||
|
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<td id="menuColumn"><div class="fixed"> | ||
<ul> | ||
<li><a href="index.html">Home</a></li> | ||
<li><a href="download.html">Download</a> | ||
<ul> | ||
<li><a href="#version2.2">2.2</a></li> | ||
<li><a href="#other">Other Distributors</a></li> | ||
</ul> | ||
</li> | ||
<li><a href="http://www.adventuredevelopers.com/forum/index.php?board=14.0">Forum</a></li> | ||
<li><a href="http://opensludge.svn.sourceforge.net/viewvc/opensludge/doc/SLUDGE_Help.html">Documentation</a></li> | ||
<li><a href="games.html">Games</a></li> | ||
<li><a href="features.html">Features</a></li> | ||
<li><a href="screenshots.html">Screenshots</a></li> | ||
<li><a href="resources.html">Resources</a></li> | ||
</ul> | ||
</div></td> | ||
|
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<td id="mainColumn"> | ||
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<h1>Download</h1> | ||
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||
<p>Yep, you found the download section.</p> | ||
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<p>Instead of downloading one of the packages from below, you could also head on to the <a href="http://sourceforge.net/projects/opensludge/develop">SourceForge project page</a> and get the newest source code from SVN.</p> | ||
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<h2 id="version2.2">SLUDGE 2.2</h2> | ||
|
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<h3>Dev Kit and Engine</h3> | ||
|
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<ul> | ||
<li><a href="http://sourceforge.net/projects/opensludge/files/SLUDGE%20Engine%20and%20Development%20Kit/2.2/sludge-2.2-win.exe/download">Windows download</a></li> | ||
<li><a href="http://sourceforge.net/projects/opensludge/files/SLUDGE%20Engine%20and%20Development%20Kit/2.2/SLUDGE_Dev_Kit_2.2_Mac.zip/download">Mac OS X download</a></li> | ||
<li><a href="http://sourceforge.net/projects/opensludge/files/SLUDGE%20Engine%20and%20Development%20Kit/2.2/sludge-2.2-source.tar.gz/download">Linux download</a> (<a href="http://opensludge.svn.sourceforge.net/viewvc/opensludge/doc/SLUDGELinuxHelp/Compiling_SLUDGE_on_Ubuntu.html">compiling instructions</a>)</li> | ||
</ul> | ||
|
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<h3>Engine only</h3> | ||
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<ul> | ||
<li><a href="http://sourceforge.net/projects/opensludge/files/SLUDGE%20Engine%20only/2.2/SLUDGE_Engine_2.2_Win.zip/download">Windows download</a></li> | ||
</ul> | ||
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<h2 id="other">Other Distributors</h2> | ||
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<h3>Debian/Ubuntu</h3> | ||
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<p>SLUDGE is available in Debian starting from Wheezy and in Ubuntu starting from 11.10 in the form of the packages <b>sludge-engine</b>, <b>sludge-devkit</b> and <b>sludge-doc</b>. If using older Debian/Ubuntu versions, you can manually download and install the packages (<a href="http://packages.debian.org/sludge">Debian</a>, <a href="http://packages.ubuntu.com/sludge">Ubuntu</a>) after manually installing <a href="http://packages.debian.org/wheezy/libalure1"><b>libalure1</b>, version 1.1</a> (and, on Ubuntu 10.04 or older, <b><a href="http://packages.debian.org/squeeze/libglee0d1">libglee0d1</a></b>).</p> | ||
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<h3>Arch Linux</h3> | ||
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<p>SLUDGE is available in the <a href="http://aur.archlinux.org/packages.php?ID=49510">Arch User Repository</a>.</p> | ||
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</td> | ||
|
||
</tr></table> | ||
|
||
<P class="copyright-notice">© 2000-2012 Hungry Software and contributors</P> | ||
</body> | ||
</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> | ||
<html> | ||
|
||
<head> | ||
<title>SLUDGE Adventure Game Engine - Features</title> | ||
<meta http-equiv="content-type" content="text/html; charset=utf-8"> | ||
<meta name="description" content="SLUDGE is an open source, cross-platform system by which anyone can make an adventure game."> | ||
<meta name="keywords" content="SLUDGE, OpenSLUDGE, adventure, game, free, open, source"> | ||
<meta name="Author" content="Tobias Hansen"> | ||
<meta name="language" content="English"> | ||
<meta name="robots" content="follow"> | ||
<meta name="googlebot" content="index, follow"> | ||
<link rel="stylesheet" type="text/css" href="sludge2.css"> | ||
<link rel="alternate stylesheet" type="text/css" href="sludge2-fixed-menu.css" title="Fix menu position"> | ||
<link rel="icon" type="image/png" href="images/Sludge.png"> | ||
</head> | ||
|
||
<body> | ||
<div><img id="headerGraphic" src="images/sludge400.png" alt="SLUDGE"></div> | ||
|
||
<table><tr> | ||
|
||
<td id="menuColumn"><div class="fixed"> | ||
<ul> | ||
<li><a href="index.html">Home</a></li> | ||
<li><a href="download.html">Download</a></li> | ||
<li><a href="http://www.adventuredevelopers.com/forum/index.php?board=14.0">Forum</a></li> | ||
<li><a href="http://opensludge.svn.sourceforge.net/viewvc/opensludge/doc/SLUDGE_Help.html">Documentation</a></li> | ||
<li><a href="games.html">Games</a></li> | ||
<li><a href="features.html">Features</a> | ||
<ul> | ||
<li><a href="#current">Current Features</a></li> | ||
<li><a href="#possibilities">Current Possibilities</a></li> | ||
<li><a href="#iwant">I Want... I Want...</a></li> | ||
</ul> | ||
</li> | ||
<li><a href="screenshots.html">Screenshots</a></li> | ||
<li><a href="resources.html">Resources</a></li> | ||
</ul> | ||
</div></td> | ||
|
||
<td id="mainColumn"> | ||
|
||
<h1>Features</h1> | ||
|
||
<h2 id="current">Current Features</h2> | ||
|
||
|
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<p>SLUDGE currently contains built-in support for the following:</p> | ||
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<ul> | ||
<li><b>Objects</b> - with easy to use "events" defining how the game reacts when different objects are combined | ||
</li><li><b>Characters</b> - plus automatic scaling (now with anti-aliasing as standard) and special effects such as transparency | ||
</li><li><b>Animations</b> - suitable for one-shot <i>and</i> automatically looping animations; combine any images from a sprite bank in any order | ||
</li><li><b>Costumes</b> - with a costume your characters can look | ||
different when facing different directions (any number of directions you want)... | ||
plus you can provide different animations for talking, walking and | ||
standing still | ||
</li><li><b>Full-screen backgrounds</b> - load 'em from PNG or TGA files in a single line | ||
</li><li><b>Interactive backgrounds</b> - yes, bits of the background image can represent objects too | ||
</li><li><b>Sound effects</b> - play any noise (OGG or WAV) at any time | ||
with a single command; also support for looping sounds, changing the | ||
volume of individual noises and a whole heap of other audio goodness | ||
</li><li><b>Music</b> - play up to three tunes at once (MOD, S3M, IT or XM) | ||
</li><li><b>Full talkie versions</b> - just supply a sound file when you make someone talk or think, and SLUDGE takes care of everything for you | ||
</li><li><b>Scrolling backgrounds</b> - point the camera anywhere at any time | ||
</li><li><b>Freezing / unfreezing</b> - put the entire world on hold while you go to a close-up, look through your inventory or run your custom menu system | ||
</li><li><b>Input handlers</b> - set the engine up so that it calls <i>your</i> function when a mouse button is clicked, when the mouse moves, when a key is pressed... | ||
</li><li><b>Timers</b> - pause for however long you want, whenever you want, without your character saying "..." | ||
</li><li><b>Multiple functions at once</b> - keep that character moving | ||
or talking in the background, animate waterfalls or just devise puzzles | ||
which must be solved against the clock | ||
</li><li><b>Z-buffers</b> - so characters walk behind tables, trees, door-frames, alien machinery etc. | ||
</li><li><b>Floor plans</b> - including automatic path finding without crossing non-walkable areas | ||
</li><li><b>Lightmaps</b> - set up shadows and spotlights simply by using an extra image the same size as your room | ||
</li><li><b>True-colour</b> - SLUDGE uses 32-bit colour throughout | ||
</li><li><b>Any resolution you want</b> - provided your video card can support it, so can SLUDGE | ||
</li><li><b>Windowed mode</b> - with your own custom title bar and quit message (whoo!) | ||
</li><li><b>Full-screen mode</b> - and if full-screen mode fails, your game will run in windowed mode instead rather than just keeling over | ||
</li><li><b>Game loading and saving</b> - plus rename, delete or launch any file you want | ||
</li><li><b>Single output file</b> - containing all your graphics, sounds and script | ||
</li><li><b>Scripts are compiled not interpreted</b> - nobody can break in and see how you did all your clever bits... and they run faster, too | ||
</li><li><b>Shaded variable-width fonts</b> - fonts are just greyscale sprite banks, and if you don't like Hungry Software's demo font (based on Ariel) there are <a href="resources.html#fonts">plenty of other fonts to download</a> courtesy of other SLUDGE users | ||
</li><li><b>Sprite flipping</b> - just use a negative sprite number and the appropriate sprite will be mirrored for you, saving you file space | ||
</li><li><b>Compressed sprite files</b> - yep, your sprite banks are now compressed, saving you even <i>more</i> file space | ||
</li><li><b>Per-pixel mouse-over-sprite checking</b> - the mouse will only register a character when you're actually pointing at it, <i>not</i> just anywhere within its bounding box | ||
</li><li><b>Spinning characters</b> - on command <i>and</i> automatically when turning a corner while walking, at whatever speed you want | ||
</li><li><b>Semi-automatic font conversion ("Fontify")</b> - courtessy of the new sprite bank editor | ||
</li><li><b>Fantastic audio support</b> - not just your standard WAV | ||
files, but Ogg Vorbis and FLAC compressed samples and lots of track-based | ||
music formats (MOD, S3M, IT and XM) | ||
</li><li><b>Improved keyboard handler</b> - catch more keypresses | ||
including function keys, cursor keys and - should you want to - Alt, | ||
Ctrl, Shift, Alt Gr, Caps Lock, Insert, Delete, Home, End, Page Up, Page | ||
Down, Windows and any extra quick-launch keys your keyboard may have | ||
</li><li><b>Multiple transition modes</b> - Bored of your screens | ||
appearing and disappearing too quickly? Now you can disolve or fade in | ||
and out, or even cross fade between one scene and the next | ||
</li><li><b>Your own choice of icon</b> - well, you can't change the | ||
icon for the SLUDGE engine, but here's the next best thing... give your | ||
project a 16x16 or 32x32 image and the engine will use it as an icon in | ||
your game's title bar, and in the taskbar while it's running | ||
</li><li><b>Silent running</b> - no sound support? So what! The engine | ||
can now carry on regardless, letting people with no sound cards play | ||
your game too! It's also an easy way to make a much smaller file for | ||
a faster download for people with slow modems | ||
</li><li><b>Portable custom data files</b> - save an array to a file for | ||
use later, or even use by another SLUDGE game... you can even encode it | ||
all so nobody else can understand it, and all you need to do to read it | ||
is provide the same key | ||
</li><li><b>Background parallax scrolling</b> - leave holes in your room | ||
through which you can see a sky or background which scrolls at a | ||
different speed to the rest of the scene | ||
</li><li><b>Multiple language support</b> - make your game playable in as many languages as you have the time to provide, all within the one game file</li> | ||
</ul> | ||
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<h2 id="possibilities">Current Possibilities</h2> | ||
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||
<p>SLUDGE does <i>not</i> contain built-in support for the following, but all this stuff - and a whole lot more - <i>is entirely possible</i> using the language (and, therefore, a lot more customisable):</p> | ||
|
||
<ul> | ||
<li><b>Inventory system</b> - SLUDGE uses | ||
one array / stack / queue / linked-list type container which is ideally | ||
suited to implementing an inventory (source code in example project) | ||
</li><li><b>Scrolling credits</b> - You can paste to the screen, and you can scroll the video buffer... what more do you need? (source code | ||
<a href="resources.html#src-scrolling-credits">here</a>) | ||
</li><li><b>Text entry boxes</b> - Freeze, write your message on the screen, unfreeze... and make it look exactly how you want (source code | ||
<a href="resources.html#src-text-box">here</a>) | ||
</li><li><b>Automatic character following</b> - just update the position of the camera every frame, and hey presto! (source code | ||
<a href="resources.html#src-smooth-scrolling">here</a>) | ||
</li><li><b>Fake foreground parallax scrolling</b> - a la Broken Sword... simply update the location of an inanimate "character" every time you move the camera | ||
</li><li><b>Interactive conversations</b> - there's nothing in SLUDGE to | ||
handle this, but with such an impressive scripting language the code | ||
for a complete interactive conversation mechanism is less than 100 lines | ||
(source code in example project) | ||
</li> | ||
</ul> | ||
|
||
<h2 id="iwant">I Want... I Want...</h2> | ||
|
||
<p>More suggestions? Make them known on the <a href="http://www.adventuredevelopers.com/forum/index.php?topic=2276.0">SLUDGE wishlist forum thread</a>! You never know, your ideas may appear in a future version of SLUDGE!</p> | ||
|
||
</td> | ||
|
||
</tr></table> | ||
|
||
<P class="copyright-notice">© 2000-2011 Hungry Software and contributors</P> | ||
</body> | ||
</html> |
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