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Original file line number | Diff line number | Diff line change |
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pub usingnamespace @import("Scene.zig"); | ||
pub const gltf_fetcher = @import("gltf_fetcher.zig"); | ||
pub const stb = @import("stb/stb.zig"); |
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// flip the image vertically, so the first pixel in the output array is the bottom left | ||
pub extern "c" fn stbi_set_flip_vertically_on_load(flag_true_if_should_flip: c_int) void; | ||
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pub extern "c" fn stbi_load_from_memory(buffer: [*c]const u8, len: c_int, x: *c_int, y: *c_int, comp: *c_int, req_comp: c_int) [*c]const u8; | ||
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pub extern "c" fn stbi_image_free(retval_from_stbi_load: *const anyopaque) void; |
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Original file line number | Diff line number | Diff line change |
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#define STB_IMAGE_IMPLEMENTATION | ||
#include "stb_image.h" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1 @@ | ||
pub const image = @import("image.zig"); |
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