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Adding what works to the game even though it's not the best.
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frutescens committed Nov 15, 2024
1 parent 3e94a3a commit 91526a5
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Showing 2 changed files with 107 additions and 70 deletions.
167 changes: 98 additions & 69 deletions src/battle-scene.ts
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";

const DEBUG_RNG = false;

const OPP_IVS_OVERRIDE_VALIDATED: integer[] = (
const OPP_IVS_OVERRIDE_VALIDATED : integer[] = (
Array.isArray(Overrides.OPP_IVS_OVERRIDE) ?
Overrides.OPP_IVS_OVERRIDE :
new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
Expand All @@ -117,18 +117,18 @@ const expSpriteKeys: string[] = [];

export let starterColors: StarterColors;
interface StarterColors {
[key: string]: [string, string]
[key: string]: [string, string]
}

export interface PokeballCounts {
[pb: string]: integer;
[pb: string]: integer;
}

export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound;

export interface InfoToggle {
toggleInfo(force?: boolean): void;
isActive(): boolean;
toggleInfo(force?: boolean): void;
isActive(): boolean;
}

export default class BattleScene extends SceneBase {
Expand Down Expand Up @@ -342,7 +342,7 @@ export default class BattleScene extends SceneBase {
if (variant) {
atlasPath = atlasPath.replace("variant/", "");
}
this.load.atlas(key, `images/pokemon/${variant ? "variant/" : ""}${experimental ? "exp/" : ""}${atlasPath}.png`, `images/pokemon/${variant ? "variant/" : ""}${experimental ? "exp/" : ""}${atlasPath}.json`);
this.load.atlas(key, `images/pokemon/${variant ? "variant/" : ""}${experimental ? "exp/" : ""}${atlasPath}.png`, `images/pokemon/${variant ? "variant/" : ""}${experimental ? "exp/" : ""}${atlasPath}.json`);
}

async preload() {
Expand Down Expand Up @@ -1233,14 +1233,41 @@ export default class BattleScene extends SceneBase {
newDouble = !!double;
}

if (Overrides.BATTLE_TYPE_OVERRIDE === "double") {
newDouble = true;
}
/* Override battles into single only if not fighting with trainers */
if (newBattleType !== BattleType.TRAINER && Overrides.BATTLE_TYPE_OVERRIDE === "single") {
// Disable double battles on Endless/Endless Spliced Wave 50x boss battles (Introduced 1.2.0)
if (this.gameMode.isEndlessBoss(newWaveIndex)) {
newDouble = false;
}

if (!isNullOrUndefined(Overrides.BATTLE_TYPE_OVERRIDE)) {
let doubleOverrideForWave: "single" | "double" | null = null;

switch (Overrides.BATTLE_TYPE_OVERRIDE) {
case "double":
doubleOverrideForWave = "double";
break;
case "single":
doubleOverrideForWave = "single";
break;
case "even-doubles":
doubleOverrideForWave = (newWaveIndex % 2) ? "single" : "double";
break;
case "odd-doubles":
doubleOverrideForWave = (newWaveIndex % 2) ? "double" : "single";
break;
}

if (doubleOverrideForWave === "double") {
newDouble = true;
}
/**
* Override battles into single only if not fighting with trainers.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/1948 | GitHub Issue #1948}
*/
if (newBattleType !== BattleType.TRAINER && doubleOverrideForWave === "single") {
newDouble = false;
}
}

const lastBattle = this.currentBattle;

const maxExpLevel = this.getMaxExpLevel();
Expand Down Expand Up @@ -1397,10 +1424,19 @@ export default class BattleScene extends SceneBase {
case Species.PALDEA_TAUROS:
return Utils.randSeedInt(species.forms.length);
case Species.PIKACHU:
if (this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.waveIndex < 30) {
return 0; // Ban Cosplay and Partner Pika from Trainers before wave 30
}
return Utils.randSeedInt(8);
case Species.EEVEE:
if (this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.waveIndex < 30) {
return 0; // No Partner Eevee for Wave 12 Preschoolers
}
return Utils.randSeedInt(2);
case Species.GRENINJA:
if (this.currentBattle?.battleType === BattleType.TRAINER) {
return 0; // Don't give trainers Battle Bond Greninja
}
return Utils.randSeedInt(2);
case Species.ZYGARDE:
return Utils.randSeedInt(4);
Expand All @@ -1420,7 +1456,7 @@ export default class BattleScene extends SceneBase {
}
return 0;
case Species.GIMMIGHOUL:
// Chest form can only be found in Mysterious Chest Encounter, if this is a game mode with MEs
// Chest form can only be found in Mysterious Chest Encounter, if this is a game mode with MEs
if (this.gameMode.hasMysteryEncounters) {
return 1; // Wandering form
} else {
Expand Down Expand Up @@ -1649,7 +1685,7 @@ export default class BattleScene extends SceneBase {
const isBoss = !(this.currentBattle.waveIndex % 10);
const biomeString: string = getBiomeName(this.arena.biomeType);
this.fieldUI.moveAbove(this.biomeWaveText, this.luckText);
this.biomeWaveText.setText(biomeString + " - " + this.currentBattle.waveIndex.toString());
this.biomeWaveText.setText( biomeString + " - " + this.currentBattle.waveIndex.toString());
this.biomeWaveText.setColor(!isBoss ? "#ffffff" : "#f89890");
this.biomeWaveText.setShadowColor(!isBoss ? "#636363" : "#984038");
this.biomeWaveText.setVisible(true);
Expand Down Expand Up @@ -1955,8 +1991,8 @@ export default class BattleScene extends SceneBase {
case "heal":
case "evolution":
case "evolution_fanfare":
// These sounds are loaded in as BGM, but played as sound effects
// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
// These sounds are loaded in as BGM, but played as sound effects
// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
config["volume"] *= (this.masterVolume * this.bgmVolume);
break;
case "battle_anims":
Expand All @@ -1968,7 +2004,7 @@ export default class BattleScene extends SceneBase {
}
break;
case "ui":
//As of, right now this applies to the "select", "menu_open", "error" sound effects
//As of, right now this applies to the "select", "menu_open", "error" sound effects
config["volume"] *= (this.masterVolume * this.uiVolume);
break;
case "se":
Expand Down Expand Up @@ -2584,68 +2620,61 @@ export default class BattleScene extends SceneBase {
return new Promise(resolve => {
const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null;
const cancelled = new Utils.BooleanHolder(false);
if (source && source.isPlayer() !== target.isPlayer()) {
//Check for abilities like Sticky Hold that prevent item transfer between player and opponent
applyAbAttrs(BlockItemTheftAbAttr, source, cancelled).then(() => {
// Check to prevent player-to-opponent/opponent-to-player MBH transfer
if (!cancelled.value) {
cancelled.value = itemModifier instanceof TurnHeldItemTransferModifier;
}
if (cancelled.value) {
Utils.executeIf(!!source && source.isPlayer() !== target.isPlayer(), () => applyAbAttrs(BlockItemTheftAbAttr, source! /* checked in condition*/, cancelled)).then(() => {
if (cancelled.value) {
return resolve(false);
}
const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier;
newItemModifier.pokemonId = target.id;
const matchingModifier = target.scene.findModifier(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).matchType(itemModifier) && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier;
let removeOld = true;
if (matchingModifier) {
const maxStackCount = matchingModifier.getMaxStackCount(target.scene);
if (matchingModifier.stackCount >= maxStackCount) {
return resolve(false);
}
});
}
const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier;
newItemModifier.pokemonId = target.id;
const matchingModifier = target.scene.findModifier(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).matchType(itemModifier) && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier;
let removeOld = true;
if (matchingModifier) {
const maxStackCount = matchingModifier.getMaxStackCount(target.scene);
if (matchingModifier.stackCount >= maxStackCount) {
return resolve(false);
const countTaken = Math.min(transferQuantity, itemModifier.stackCount, maxStackCount - matchingModifier.stackCount);
itemModifier.stackCount -= countTaken;
newItemModifier.stackCount = matchingModifier.stackCount + countTaken;
removeOld = !itemModifier.stackCount;
} else {
const countTaken = Math.min(transferQuantity, itemModifier.stackCount);
itemModifier.stackCount -= countTaken;
newItemModifier.stackCount = countTaken;
}
const countTaken = Math.min(transferQuantity, itemModifier.stackCount, maxStackCount - matchingModifier.stackCount);
itemModifier.stackCount -= countTaken;
newItemModifier.stackCount = matchingModifier.stackCount + countTaken;
removeOld = !itemModifier.stackCount;
} else {
const countTaken = Math.min(transferQuantity, itemModifier.stackCount);
itemModifier.stackCount -= countTaken;
newItemModifier.stackCount = countTaken;
}
removeOld = !itemModifier.stackCount;
if (!removeOld || !source || this.removeModifier(itemModifier, !source.isPlayer())) {
const addModifier = () => {
if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
if (target.isPlayer()) {
this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => {
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
}
resolve(true);
});
if (!removeOld || !source || this.removeModifier(itemModifier, !source.isPlayer())) {
const addModifier = () => {
if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
if (target.isPlayer()) {
this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => {
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
}
resolve(true);
});
} else {
this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => {
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
}
resolve(true);
});
}
} else {
this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => {
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
}
resolve(true);
});
resolve(false);
}
};
if (source && source.isPlayer() !== target.isPlayer() && !ignoreUpdate) {
this.updateModifiers(source.isPlayer(), instant).then(() => addModifier());
} else {
resolve(false);
addModifier();
}
};
if (source && source.isPlayer() !== target.isPlayer() && !ignoreUpdate) {
this.updateModifiers(source.isPlayer(), instant).then(() => addModifier());
} else {
addModifier();
return;
}
return;
}
resolve(false);
resolve(false);
});
});
}

Expand Down
10 changes: 9 additions & 1 deletion src/phases/encounter-phase.ts
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ import { getRandomWeatherType } from "#app/data/weather";
import { EncounterPhaseEvent } from "#app/events/battle-scene";
import Pokemon, { FieldPosition } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { BoostBugSpawnModifier, IvScannerModifier } from "#app/modifier/modifier";
import { BoostBugSpawnModifier, IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
Expand Down Expand Up @@ -438,6 +438,14 @@ export class EncounterPhase extends BattlePhase {
if (enemyPokemon.isShiny()) {
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e));
}
if (enemyPokemon.species.speciesId === Species.ETERNATUS && this.scene.gameMode.isEndlessMajorBoss(this.scene.currentBattle.waveIndex)) {
const enemyMBH = this.scene.findModifier(m => m instanceof TurnHeldItemTransferModifier, false) as TurnHeldItemTransferModifier;
if (enemyMBH) {
this.scene.removeModifier(enemyMBH, true);
enemyMBH.setTransferrableFalse();
this.scene.addEnemyModifier(enemyMBH);
}
}
});

if (![ BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER ].includes(this.scene.currentBattle.battleType)) {
Expand Down

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