-
-
Notifications
You must be signed in to change notification settings - Fork 1.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[QoL][Sprite] Set default fps to 10 instead of 12 on pokemon anim config #4842
[QoL][Sprite] Set default fps to 10 instead of 12 on pokemon anim config #4842
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Are there any other places where frameRate will need to be changed? https://github.com/search?q=repo%3Apagefaultgames%2Fpokerogue%20framerate&type=code
Will any sprite sheets need updating to account for this change?
This code seems to only apply to Player Pokemon, or am I misunderstanding? pokerogue/src/field/pokemon.ts Line 420 in 073f85c
|
The change is small enough that it is almost not noticeable within the same animation.
No. There is no framerate specified in any animation file. |
I'm glad for these reviews cause there are indeed other places where it is defined. I'm setting to draft. |
Why am I making these changes?
What are the changes from a developer perspective?
The impressive improvement of rendering 2 less frames per second per pokemon. Tweens may vary.
Screenshots/Videos
82a2b68.mp4
Checklist
beta
as my base branch- [ ] Have I considered writing automated tests for the issue?- [ ] If I have text, did I make it translatable and add a key in the English locale file(s)?npm run test
)