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Merge pull request #267 from RMartinOscar/patch-1
Change base image to already include Node & NPM
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Original file line number | Diff line number | Diff line change |
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@@ -1,140 +1,140 @@ | ||
#!/usr/bin/env node | ||
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var startupCmd = ""; | ||
const fs = require("fs"); | ||
fs.writeFile("latest.log", "", (err) => { | ||
if (err) console.log("Callback error in appendFile:" + err); | ||
}); | ||
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var args = process.argv.splice(process.execArgv.length + 2); | ||
for (var i = 0; i < args.length; i++) { | ||
if (i === args.length - 1) { | ||
startupCmd += args[i]; | ||
} else { | ||
startupCmd += args[i] + " "; | ||
} | ||
} | ||
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if (startupCmd.length < 1) { | ||
console.log("Error: Please specify a startup command."); | ||
process.exit(); | ||
} | ||
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const seenPercentage = {}; | ||
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function filter(data) { | ||
const str = data.toString(); | ||
if (str.startsWith("Loading Prefab Bundle ")) { // Rust seems to spam the same percentage, so filter out any duplicates. | ||
const percentage = str.substr("Loading Prefab Bundle ".length); | ||
if (seenPercentage[percentage]) return; | ||
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seenPercentage[percentage] = true; | ||
} | ||
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console.log(str); | ||
} | ||
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var exec = require("child_process").exec; | ||
console.log("Starting Rust..."); | ||
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var exited = false; | ||
const gameProcess = exec(startupCmd); | ||
gameProcess.stdout.on('data', filter); | ||
gameProcess.stderr.on('data', filter); | ||
gameProcess.on('exit', function (code, signal) { | ||
exited = true; | ||
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if (code) { | ||
console.log("Main game process exited with code " + code); | ||
// process.exit(code); | ||
} | ||
}); | ||
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function initialListener(data) { | ||
const command = data.toString().trim(); | ||
if (command === 'quit') { | ||
gameProcess.kill('SIGTERM'); | ||
} else { | ||
console.log('Unable to run "' + command + '" due to RCON not being connected yet.'); | ||
} | ||
} | ||
process.stdin.resume(); | ||
process.stdin.setEncoding("utf8"); | ||
process.stdin.on('data', initialListener); | ||
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process.on('exit', function (code) { | ||
if (exited) return; | ||
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console.log("Received request to stop the process, stopping the game..."); | ||
gameProcess.kill('SIGTERM'); | ||
}); | ||
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var waiting = true; | ||
var poll = function () { | ||
function createPacket(command) { | ||
var packet = { | ||
Identifier: -1, | ||
Message: command, | ||
Name: "WebRcon" | ||
}; | ||
return JSON.stringify(packet); | ||
} | ||
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var serverHostname = process.env.RCON_IP ? process.env.RCON_IP : "localhost"; | ||
var serverPort = process.env.RCON_PORT; | ||
var serverPassword = process.env.RCON_PASS; | ||
var WebSocket = require("ws"); | ||
var ws = new WebSocket("ws://" + serverHostname + ":" + serverPort + "/" + serverPassword); | ||
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ws.on("open", function open() { | ||
console.log("Connected to RCON. Generating the map now. Please wait until the server status switches to \"Running\"."); | ||
waiting = false; | ||
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// Hack to fix broken console output | ||
ws.send(createPacket('status')); | ||
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process.stdin.removeListener('data', initialListener); | ||
gameProcess.stdout.removeListener('data', filter); | ||
gameProcess.stderr.removeListener('data', filter); | ||
process.stdin.on('data', function (text) { | ||
ws.send(createPacket(text)); | ||
}); | ||
}); | ||
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ws.on("message", function (data, flags) { | ||
try { | ||
var json = JSON.parse(data); | ||
if (json !== undefined) { | ||
if (json.Message !== undefined && json.Message.length > 0) { | ||
console.log(json.Message); | ||
const fs = require("fs"); | ||
fs.appendFile("latest.log", "\n" + json.Message, (err) => { | ||
if (err) console.log("Callback error in appendFile:" + err); | ||
}); | ||
} | ||
} else { | ||
console.log("Error: Invalid JSON received"); | ||
} | ||
} catch (e) { | ||
if (e) { | ||
console.log(e); | ||
} | ||
} | ||
}); | ||
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ws.on("error", function (err) { | ||
waiting = true; | ||
console.log("Waiting for RCON to come up..."); | ||
setTimeout(poll, 5000); | ||
}); | ||
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ws.on("close", function () { | ||
if (!waiting) { | ||
console.log("Connection to server closed."); | ||
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exited = true; | ||
process.exit(); | ||
} | ||
}); | ||
} | ||
#!/usr/bin/env node | ||
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var startupCmd = ""; | ||
const fs = require("fs"); | ||
fs.writeFile("latest.log", "", (err) => { | ||
if (err) console.log("Callback error in appendFile:" + err); | ||
}); | ||
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||
var args = process.argv.splice(process.execArgv.length + 2); | ||
for (var i = 0; i < args.length; i++) { | ||
if (i === args.length - 1) { | ||
startupCmd += args[i]; | ||
} else { | ||
startupCmd += args[i] + " "; | ||
} | ||
} | ||
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if (startupCmd.length < 1) { | ||
console.log("Error: Please specify a startup command."); | ||
process.exit(); | ||
} | ||
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const seenPercentage = {}; | ||
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||
function filter(data) { | ||
const str = data.toString(); | ||
if (str.startsWith("Loading Prefab Bundle ")) { // Rust seems to spam the same percentage, so filter out any duplicates. | ||
const percentage = str.substr("Loading Prefab Bundle ".length); | ||
if (seenPercentage[percentage]) return; | ||
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seenPercentage[percentage] = true; | ||
} | ||
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console.log(str); | ||
} | ||
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var exec = require("child_process").exec; | ||
console.log("Starting Rust..."); | ||
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var exited = false; | ||
const gameProcess = exec(startupCmd); | ||
gameProcess.stdout.on('data', filter); | ||
gameProcess.stderr.on('data', filter); | ||
gameProcess.on('exit', function (code, signal) { | ||
exited = true; | ||
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if (code) { | ||
console.log("Main game process exited with code " + code); | ||
// process.exit(code); | ||
} | ||
}); | ||
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function initialListener(data) { | ||
const command = data.toString().trim(); | ||
if (command === 'quit') { | ||
gameProcess.kill('SIGTERM'); | ||
} else { | ||
console.log('Unable to run "' + command + '" due to RCON not being connected yet.'); | ||
} | ||
} | ||
process.stdin.resume(); | ||
process.stdin.setEncoding("utf8"); | ||
process.stdin.on('data', initialListener); | ||
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process.on('exit', function (code) { | ||
if (exited) return; | ||
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console.log("Received request to stop the process, stopping the game..."); | ||
gameProcess.kill('SIGTERM'); | ||
}); | ||
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var waiting = true; | ||
var poll = function () { | ||
function createPacket(command) { | ||
var packet = { | ||
Identifier: -1, | ||
Message: command, | ||
Name: "WebRcon" | ||
}; | ||
return JSON.stringify(packet); | ||
} | ||
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var serverHostname = process.env.RCON_IP ? process.env.RCON_IP : "localhost"; | ||
var serverPort = process.env.RCON_PORT; | ||
var serverPassword = process.env.RCON_PASS; | ||
var WebSocket = require("ws"); | ||
var ws = new WebSocket("ws://" + serverHostname + ":" + serverPort + "/" + serverPassword); | ||
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ws.on("open", function open() { | ||
console.log("Connected to RCON. Generating the map now. Please wait until the server status switches to \"Running\"."); | ||
waiting = false; | ||
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// Hack to fix broken console output | ||
ws.send(createPacket('status')); | ||
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process.stdin.removeListener('data', initialListener); | ||
gameProcess.stdout.removeListener('data', filter); | ||
gameProcess.stderr.removeListener('data', filter); | ||
process.stdin.on('data', function (text) { | ||
ws.send(createPacket(text)); | ||
}); | ||
}); | ||
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ws.on("message", function (data, flags) { | ||
try { | ||
var json = JSON.parse(data); | ||
if (json !== undefined) { | ||
if (json.Message !== undefined && json.Message.length > 0) { | ||
console.log(json.Message); | ||
const fs = require("fs"); | ||
fs.appendFile("latest.log", "\n" + json.Message, (err) => { | ||
if (err) console.log("Callback error in appendFile:" + err); | ||
}); | ||
} | ||
} else { | ||
console.log("Error: Invalid JSON received"); | ||
} | ||
} catch (e) { | ||
if (e) { | ||
console.log(e); | ||
} | ||
} | ||
}); | ||
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ws.on("error", function (err) { | ||
waiting = true; | ||
console.log("Waiting for RCON to come up..."); | ||
setTimeout(poll, 5000); | ||
}); | ||
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ws.on("close", function () { | ||
if (!waiting) { | ||
console.log("Connection to server closed."); | ||
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exited = true; | ||
process.exit(); | ||
} | ||
}); | ||
} | ||
poll(); |