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Larger networks uploaded will now be assigned a community ID using Networkx's community detection. This results in improved scalability for the visualization of larger networks containing more than 2500 nodes/vertices.
Searching for nodes using the search field will zoom into the cluster/community that node belongs to.
Clicking on a clustered node will release all nodes inside that clustered node.
Right-clicking on those nodes that belong to a cluster and clicking the re-cluster menu item will of course re-cluster all those nodes back to a single cluster node.
You are now able to upload multiple glm files using the overlay upload feature to display multiple of the same model.
You are also able to cluster these models as they are assigned a cluster/community ID based on the number of uploads.
The communication overlay file format is still through the overlay upload.
When uploading JSON files using the GLIMPSE object data structure you are able to supply an additional key value pair to edges such as: animation: true. This will create a small red circle to be animated going from the source node to the destination node.
This key value pair can also be supplied to animate an edge using GLIMPSE's local WebSocket API.
Please see the socket_testing folder for code examples
Right-clicking on an empty space will now allow you to select the New Edge menu item to create an edge/connection between two existing nodes.
For those that would like to get more hands on with the visualization's physics settings pressing ctrl+p will bring up the physics settings.
Bug Fixes 🪲
Fixed some unique issue where the application would crash when uploading unsupported files or when supported files would contain a typo.
Visualization performance was improved by disabling smooth edges.