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mod action_recorder; | ||
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use bevy::{ | ||
input::{ | ||
gamepad::{GamepadConnection, GamepadConnectionEvent, GamepadInfo}, | ||
InputPlugin, | ||
}, | ||
prelude::*, | ||
}; | ||
use bevy_enhanced_input::prelude::*; | ||
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use action_recorder::{ActionRecorderPlugin, AppTriggeredExt, RecordedActions}; | ||
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#[test] | ||
fn wasd_and_arrows() { | ||
let mut app = App::new(); | ||
app.add_plugins(( | ||
MinimalPlugins, | ||
InputPlugin, | ||
EnhancedInputPlugin, | ||
ActionRecorderPlugin, | ||
)) | ||
.add_input_context::<DummyContext>() | ||
.record_action::<DummyAction>(); | ||
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let entity = app.world_mut().spawn(DummyContext).id(); | ||
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app.update(); | ||
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for (key, dir) in [ | ||
(KeyCode::KeyW, UP), | ||
(KeyCode::KeyA, LEFT), | ||
(KeyCode::KeyS, DOWN), | ||
(KeyCode::KeyD, RIGHT), | ||
(KeyCode::ArrowUp, UP), | ||
(KeyCode::ArrowLeft, LEFT), | ||
(KeyCode::ArrowDown, DOWN), | ||
(KeyCode::ArrowRight, RIGHT), | ||
] { | ||
app.world_mut() | ||
.resource_mut::<ButtonInput<KeyCode>>() | ||
.press(key); | ||
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app.update(); | ||
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let recorded = app.world().resource::<RecordedActions>(); | ||
let events = recorded.get::<DummyAction>(entity).unwrap(); | ||
let event = events.last().unwrap(); | ||
assert_eq!( | ||
event.value, | ||
dir.into(), | ||
"`{key:?}` should result in `{dir}`" | ||
); | ||
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app.world_mut() | ||
.resource_mut::<ButtonInput<KeyCode>>() | ||
.release(key); | ||
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app.update(); | ||
} | ||
} | ||
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#[test] | ||
fn dpad() { | ||
let mut app = App::new(); | ||
app.add_plugins(( | ||
MinimalPlugins, | ||
InputPlugin, | ||
EnhancedInputPlugin, | ||
ActionRecorderPlugin, | ||
)) | ||
.add_input_context::<DummyContext>() | ||
.record_action::<DummyAction>(); | ||
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let gamepad = Gamepad::new(0); | ||
app.world_mut().send_event(GamepadConnectionEvent { | ||
gamepad, | ||
connection: GamepadConnection::Connected(GamepadInfo { | ||
name: "Dummy".to_string(), | ||
}), | ||
}); | ||
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let entity = app.world_mut().spawn(DummyContext).id(); | ||
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app.update(); | ||
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for (button, dir) in [ | ||
(GamepadButtonType::DPadUp, UP), | ||
(GamepadButtonType::DPadLeft, LEFT), | ||
(GamepadButtonType::DPadDown, DOWN), | ||
(GamepadButtonType::DPadRight, RIGHT), | ||
] { | ||
let button = GamepadButton { | ||
gamepad, | ||
button_type: button, | ||
}; | ||
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app.world_mut() | ||
.resource_mut::<ButtonInput<GamepadButton>>() | ||
.press(button); | ||
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app.update(); | ||
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let recorded = app.world().resource::<RecordedActions>(); | ||
let events = recorded.get::<DummyAction>(entity).unwrap(); | ||
let event = events.last().unwrap(); | ||
assert_eq!( | ||
event.value, | ||
dir.into(), | ||
"`{button:?}` should result in `{dir}`" | ||
); | ||
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app.world_mut() | ||
.resource_mut::<ButtonInput<GamepadButton>>() | ||
.release(button); | ||
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app.update(); | ||
} | ||
} | ||
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#[test] | ||
fn sticks() { | ||
let mut app = App::new(); | ||
app.add_plugins(( | ||
MinimalPlugins, | ||
InputPlugin, | ||
EnhancedInputPlugin, | ||
ActionRecorderPlugin, | ||
)) | ||
.add_input_context::<DummyContext>() | ||
.record_action::<DummyAction>(); | ||
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let gamepad = Gamepad::new(0); | ||
app.world_mut().send_event(GamepadConnectionEvent { | ||
gamepad, | ||
connection: GamepadConnection::Connected(GamepadInfo { | ||
name: "Dummy".to_string(), | ||
}), | ||
}); | ||
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let entity = app.world_mut().spawn(DummyContext).id(); | ||
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app.update(); | ||
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for (axis, dirs) in [ | ||
(GamepadAxisType::LeftStickX, [LEFT, RIGHT]), | ||
(GamepadAxisType::RightStickX, [LEFT, RIGHT]), | ||
(GamepadAxisType::LeftStickY, [DOWN, UP]), | ||
(GamepadAxisType::RightStickY, [DOWN, UP]), | ||
] { | ||
let axis = GamepadAxis { | ||
gamepad, | ||
axis_type: axis, | ||
}; | ||
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for (dir, value) in dirs.into_iter().zip([-1.0, 1.0]) { | ||
app.world_mut() | ||
.resource_mut::<Axis<GamepadAxis>>() | ||
.set(axis, value); | ||
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app.update(); | ||
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let recorded = app.world().resource::<RecordedActions>(); | ||
let events = recorded.get::<DummyAction>(entity).unwrap(); | ||
let event = events.last().unwrap(); | ||
assert_eq!( | ||
event.value, | ||
dir.into(), | ||
"`{axis:?}` should result in `{dir}`" | ||
); | ||
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app.world_mut() | ||
.resource_mut::<Axis<GamepadAxis>>() | ||
.set(axis, 0.0); | ||
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app.update(); | ||
} | ||
} | ||
} | ||
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const UP: Vec2 = Vec2::new(0.0, 1.0); | ||
const LEFT: Vec2 = Vec2::new(-1.0, 0.0); | ||
const DOWN: Vec2 = Vec2::new(0.0, -1.0); | ||
const RIGHT: Vec2 = Vec2::new(1.0, 0.0); | ||
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#[derive(Debug, Component)] | ||
struct DummyContext; | ||
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impl InputContext for DummyContext { | ||
fn context_instance(_world: &World, _entity: Entity) -> ContextInstance { | ||
let mut ctx = ContextInstance::default(); | ||
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ctx.bind::<DummyAction>() | ||
.with_wasd() | ||
.with_arrows() | ||
.with_dpad() | ||
.with_stick(GamepadStick::Left) | ||
.with_stick(GamepadStick::Right); | ||
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ctx | ||
} | ||
} | ||
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#[derive(Debug, InputAction)] | ||
#[input_action(dim = Axis2D, consume_input = true)] | ||
struct DummyAction; |