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prozacgod/digbuild
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Python, Pyglet This is a basic test, I'm not that clever with opengl, bugs are probably rampant! ~~get 30 fps on my laptop and I'm not sure why it isn't going crazy fast, the entire list of 3k poygons is in a display list and I'm lost on how to make it better,~~ Okay so it has to deal with context switching or something, as I discovered like 4 years ago, when you order the geometry by texture, it's insanely fast. This explains why so many games do a "texture stitching" step. Put it all into one texture and move it around by UV's I get like 1000 fps on a GTX 770 and it's hard to actually walk around right, since the movement isn't time based. Happy to have found the old source code in order to update this
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A currently incomplete attempt at a voxel "dig and build" game
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