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Convert units.csv to units.json #9
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…y-conditions Fix mission jump boundary conditions
I'm currently in the process of testing pwcu with VS 0.8.x and once I'm satisfied that that works reasonably well, I intend to branch and tag it and then get back to the VS 0.9.x compatibility work, which includes the present PR. |
- Chuck Starchaser (Privateer: Parallel Universe lead) | ||
- John Cordell (Privateer: Gemini Gold lead) | ||
- [DMJC](https://github.com/DMJC) (Wing Commander: Universe lead) | ||
- (to be filled in as I learn more about the long history this project) |
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Please add @ermo in too as he's the current lead on this
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this should get updated for this repo
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One minor thing to update, and one note...overall looking good
trace(TRACE_WARNING, "::: What's in VS object %s :::" %(dir(VS))) | ||
trace(TRACE_WARNING, "::: Engine Version {0} :::".format(engineVersion)) | ||
trace(TRACE_WARNING, "::: Asset API Version {0} :::".format(apiVersion)) | ||
# end VS Engine API version check |
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@stephengtuggy we (Vegastrike team) should post this code on its own and recommend people copy it in from that source so that we don't have to remember it for each game asset set.
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This is the note
@stephengtuggy it's still missing the |
@BenjamenMeyer Yeah... Unfortunately, I'm not sure when I'll get back to PWCU work. Got a lot of other stuff on my plate at the moment. If someone else wants to pick this up and run with it, that would be great. |
I might by writing a tool to help. But it's going to be a bit |
For compatibility with the latest 0.9.x builds of the Vega Strike Game Engine.
Closes #7