Skip to content

Commit

Permalink
Removed burner assembling machine wiki page
Browse files Browse the repository at this point in the history
  • Loading branch information
notnotmelon committed Nov 30, 2023
1 parent 594e434 commit 30caa70
Show file tree
Hide file tree
Showing 3 changed files with 1 addition and 8 deletions.
1 change: 1 addition & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ Version: 2.1.9
Date: ?
Changes:
- Fixed a crash when configuring AMFM beacons (https://github.com/pyanodon/pybugreports/issues/349)
- Removed burner assembling machine wiki page. It's info was outdated after previous patch which removed the ingredient limit.
---------------------------------------------------------------------------------------------------
Version: 2.1.8
Date: 2023-11-21
Expand Down
2 changes: 0 additions & 2 deletions locale/en/tips.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,6 @@ item-index=[item=coke] Solid fuel values
coalprocessing=Coal Processing
ash=[item=ash] Ash
mechanical-inserter=[item=burner-inserter] Mechanical inserter
assembling-machine=[item=assembling-machine-1] Burner assembling machines
tailings-pond=[item=tailings-pond] Tailings pond
combustion-mixture=[fluid=combustion-mixture1] Combustion mixture
beacon=[item=beacon] AM:FM Beacons
Expand All @@ -21,7 +20,6 @@ tholin=[fluid=proto-tholins] Tholins
[pywiki-descriptions]
ash=Most inorganic fuels such as [item=coal] now produce [item=ash] when burnt, much like how [item=uranium-fuel-cell] produces [item=used-up-uranium-fuel-cell] on consumption.\n\nAsh management is a central part of the early game, as it will eventually jam machines if not removed from the output slot. [item=burner-inserter] can have a filter set to automatically remove ash. [entity=solid-separator] can help to repurpose some of the ash into ores.
mechanical-inserter=The burner inserter is now an [item=burner-inserter]. Unlike in the base game, it does not need to be fueled. It's speed is around 0.6 items per second. It now also functions as a filter inserter, so you can whitelist or blacklist one item.\n\n[item=inserter] also gets a filter slot, has a speed of 1.2 items per second, but still needs electricity.\n[item=long-handed-inserter] moves 1.2 items per second, and is unchanged otherwise.\n[item=fast-inserter] and [item=filter-inserter] move 2.4 items per second, and are unchanged otherwise.
assembling-machine=The assembly machine (now [entity=assembling-machine-1]) now requires fuel. It also has an ingredient limit now: only recipes with at most 3 solid and 1 fluid ingredients can be used by this building. [entity=assembling-machine-2] has a limit of 4 solid ingredients, and [entity=assembling-machine-3] has a limit of of 5 solid ingredients. The [entity=automated-factory-mk01] has no ingredient limit.
tailings-pond=The [entity=tailings-pond] has different mechanisms depending on whether you put a gas or a liquid into it.\n\nGasses, such as [fluid=coal-gas], are vented into the atmosphere, which destroys the gas.\n\nLiquids, such as [fluid=tar], are stored, until the tailings pond is full, at which point the pond overflows. This destroys the contents, and puts a ring of highly flammable pollution tiles around the tailings pond. You can remove fluids from the pond again (if it hasn't overflowed) by connecting a pump directly to one of the outputs.
beacon=The [entity=beacon-AM1-FM1] and [entity=diet-beacon-AM1-FM1] use radio signals to trasmit module effects into nearby assembling machines. Each beacon has both an AM and an FM frequency that determines the effect radius, trasmission efficiency, and power usage.\nThe AM and FM frequency sliders range from 1-5.\n\n[entity=diet-beacon-AM1-FM1]\nEffect radius:\n - AM1: 32\n - AM2: 24\n - AM3: 16\n - AM4: 8\n - AM5: 2\nTrasmission efficiency: 0.1 * AM * FM\nPower consumption: AM * (FM ^ 3) / 2 MW\n\n[entity=beacon-AM1-FM1]\nEffect radius:\n - AM1: 64\n - AM2: 48\n - AM3: 32\n - AM4: 16\n - AM5: 2\nTrasmission efficiency: 0.5 * AM * FM\nPower consumption: AM * (FM ^ 3) MW\n\nThe default 1AM 1FM beacon is wide area low power.\nIf two beacons have the same AM:FM frequencies, the signals will interfere and cancel each other out.\nBeacons do not accept productivity modules such as [item=productivity-module-3].
combustion-mixture=You can burn [fluid=combustion-mixture1] in [entity=gasturbinemk01] for electricity. Higher temperatures of the fluid mean that the turbine works at a higher efficiency, thus generating more power. [entity=gasturbinemk01] has a limit to the temperature it can accept: if you give it a higher temperature input than this limit, it will be capped to that temperature, so you will be wasting the input. Higher level turbines have higher limits.
Expand Down
6 changes: 0 additions & 6 deletions scripts/wiki/text-pages.lua
Original file line number Diff line number Diff line change
Expand Up @@ -32,12 +32,6 @@ Event.register(Event.core_events.init_and_config, function()
text_only = true
})

remote.call('pywiki', 'add_page', {
name = 'assembling-machine',
section = 'coalprocessing',
text_only = true
})

remote.call('pywiki', 'add_page', {
name = 'tailings-pond',
section = 'coalprocessing',
Expand Down

0 comments on commit 30caa70

Please sign in to comment.