Releases: pygame/stuntcat
stuntcat ποΈ πΌ 0.2.4
There was an issue publishing 0.2.1... See https://github.com/pygame/stuntcat/releases/tag/0.2.1 for changes.
python3 -m pip install stuntcat --user -U
python3 -m stuntcat
What's Changed
Full Changelog: 0.2.3...0.2.4
stuntcat ποΈ πΌ 0.2.3
There was an issue publishing 0.2.1... See https://github.com/pygame/stuntcat/releases/tag/0.2.1 for changes.
python3 -m pip install stuntcat --user -U
python3 -m stuntcat
What's Changed
Full Changelog: 0.2.2...0.2.3
0.2.2
What's Changed
There was an issue publishing 0.2.1... let's try again. See https://github.com/pygame/stuntcat/releases/tag/0.2.1 for changes.
python3 -m pip install stuntcat --user -U
python3 -m stuntcat
Full Changelog: 0.2.1...0.2.2
stuntcat ποΈ πΌ 0.2.1
What's Changed
Some game play improvements, a crash bug fix, and modernised the release/testing scripts a bit.
python3 -m pip install stuntcat --user -U
python3 -m stuntcat
- Small cleanups, move cat3.py into unisharklazer, code formatter by @illume in #68
- Fixed the AttributeError as mentioned in Issue #70. by @SamMatzko in #71
- github: Add python-publish.yml by @illume in #75
- Delete .travis.yml by @illume in #77
- Delete appveyor.yml by @illume in #78
- github: Add python-package.yml by @illume in #76
- unisharklazer: Make flying things a bit slower by @illume in #79
- v0.2.1 by @illume in #80
New Contributors
- @SamMatzko made their first contribution in #71
Full Changelog: 0.2.0...0.2.1
stuntcat ποΈ πΌ 0.2.0
This release stuntcat ( ποΈ πΌ ) release comes with a lot of polish. Both on the outside and on the inside.
Thanks to the following people for their improvements:
- RenΓ© Dudfield ( @illume ) did more refactoring after the other PRs didn't recieve any attention for some months and they needed to be merged in #67 then did some more improvements for a release in #68
- NachoMonkey ( @nachomonkey ) Made a whole lot of general improvements in #65
- Dan Lawrence ( @MyreMylar ) improved the code a lot and fixed many pylint issues in #65
@nachomonkey made a fairly detailed list of changes
- Created the StuntCat logo and added the SVG to the README.md file
- Improved the intro screen by adding shading, illustrations, and the logo
- Disabled the "elephant" because it is not ready for production
- Added three "boing" sounds that are played when the cat is hit by a NotFish or get bumped back onto the screen
- Added three "meow" sounds are played at random times
- Sound system now supports fadeout
- Added a splashing sound for when the cat falls into the water
- Added cat crashing sound
- Replaced shark attack and shark gone sounds
- Replaced "zirkus" sound with applause sound
- "shark_appears.ogg" sound is stopped when the shark goes underwater
- Replaced main menu song
- Changed jump physics so the cat doesn't lose all Y-velocity on jump button release
- Added SPACE as a jump key
- Improved jump sound
- Added a shark laser image
- When the cat gets hit by the laser, the crowd boos and throws more not-fish for a time
- The shark and elephant now leave when the cat dies
- The score text is now centered on a point, and no longer gets erased by objects
- Fixed libpng color profile errors
- Added more contrast to the fish images
- Shark now pauses a bit before firing in the 'aiming' state
- Replaced "cat_laser_2.ogg" with "cat_shot.ogg"
- Animated the cat's tail
- Removed old use of "cat_wheel.ogg" and replaced it with a looping unicycle sound with velocity-dependent volume
- Version is now defined under stuntcat/__init__.py
- The resources.gfx function now accepts the convert and convert_alpha arguments
- The window caption is now "Stunt Cat"
- Added some texture to the tent in "background.png"
- Modified "intro_screen.png" so that the polka dots are symmetrical
- The cat's rotation now affects his X-velocity (he a bit rolls in the direction he's facing)
- Added basic joystick control
- Updated the "gameplay.gif" animation
- README.md improvements
- Fixed most of the alerts raised by lgtm
- Added shebang (#!) to run_game.py for Linux