UI: Add Transitions to arcade GUI [after 3.0 release] #1420
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This adds an easy way to animate UIWidgets.
Implemented transitions:
TransitionAttr
- Change value over time (start til end)TransitionAttrIncr
- Increment value over timeTransitionAttrSet
- Set value after timeTransitionParallel
- Execute multiple transactions parallelTransitionChain
- Execute multiple transactions sequentiallyTransitionDelay
- Used to pause :class:TransitionChain
The transition implementation could also be used with sprites, I am not sure which way would be a good one. I would love to get some feedback.
I see two options:
or