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RelLib is a Screen 13 game development lib for QB45 : Eric.

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@wolfram77 wolfram77 released this 03 Feb 11:50

Hi,

RelLib is a Screen 13 game development lib for QB45(should also work
with QB71 and VB dos). Pls. Read RelLib.DOC for more details.
Use IE to View Rellib.HTM
Use Edit to View Relib.TXT

Eric

PS. The source for this LIB is open and you can use/abuse at your
own risk. Don't forget to check out the example files.

/=======================================================
July. 16, 2004 (Version 5.0)

Added:

  1. RelTriF
  2. RelTriG
  3. RelPsetWu16
  4. RelInsideT
  5. RelTriT
  6. RelTile2Xms
  7. RelAddXmsTileIndex
  8. RelXmsPut
  9. RelXmsPutT
  10. RelXmsPutC
  11. RelXmsPutG
  12. RelXmsPutS
    /=======================================================
    Sept. 16, 2003 (Version 4.2) beta.
    ****Sorry didn't finish writing the docs yet.
  13. Added RelSphereMap
  14. Added RelLens
  15. Some example Files
  16. GamaLineH
  17. 3 docs. Wordpad version, HTML ver, and Edit Ver. ;*)

/=======================================================
Sept. 1 2003 (Version 4.1) beta.

  1. Added Mode 7
  2. Mode & map
  3. RelPsetWU
  4. RelSmooth

/=======================================================
July 9, 2003 (Version 4) beta.

  1. 3 types of Docs. HTML, Wordpad, and pure text.
  2. Added RelFindFiles

More Changes...June 30, 2003

  1. Scrapped RelSpriteFlipV, RelspriteFlipH,
    RelSpriteFlipVH. to
    RELSPRITEFLIP which is all but you need to do
    all the above routines.
  2. RelSpriteFlipGAMMA
  3. RelSpriteFlipTrans
  4. Changed RelloadBMP to a Function
  5. Added RelLoadPCX(also a Function)
    *error codes are in "RelLib.Doc"
  6. Optimized some stuff.

Changes May 11, 2003 Ahh.. first update!!!
Happy Mom's day!!!!

  1. Bugfix for RelGet.
  2. Added:
    A) RelSpriteFlipH
    B) RelSpriteFlipV
    C) RelSpriteFlipVH
    D) RelWrapX
    E) RelWrapY
    F) RelWater
    G) RelRefrac
    H) RelShadowPut
    I) RelHilitePut
  3. Made RelBoxF and RelBoxTransF support true clipping
    and they are faster than ever!!!

/======================================================
Changes November 6, 2002
Optimized RelLoadBMP by 1000% ;*)
Changed the calling convention to....
DECLARE SUB RelLoadBMP (DESTSEG%, File$, SwitchPal%)
sorry....

/======================================================
Update!!!!!
June 25,2002
added RelFfix

/======================================================
August ??, 2002
Xms Routines

September 22,2002
Added RelAngle

/=======================================================
Update!!!!
Ver 2.0(Joakim's version)

  1. RelSpriteOnSprite
    *transparent PUT routine but uses the normal QB GET/PUT array
    as a destination so you can use your normal get/put array as
    a double buffer. This is also autoclipped and as fast as
    RelSprite. See example file(SpriteON.Bas)
  2. RelSpriteOnSpriteS
    *Same as RelSpriteOnSprite but puts the sprite Solidly.
    Almost as fast as RelSpriteSolid
  3. RelCollideSpr
    *An extremely fast PIXEL-Perfect collision detection. I can't
    Notice an FPS decrease on my RPG engine when I used this
    Instead of RelCollideSprB on a 486. Pls. See Collide.EXE/BAS
    on the Examples folder.
  4. RelPsetOnSprite
    *Psets a pixel on a QB get/put array
  5. RelPsetOnSpriteT
    *Psets a pixel on a QB get/put array, Translucently.
  6. RelPointOnSprite
    *Returns the color of the pixel on the get/put array.

/======================================================================
VER 1.1

What's New since the last update at QB45.com

  1. Diagonal Line Routine(Normal and Translucent)
  2. Sprite Rotations(Normal and Translucent)
  3. RelInside, RelInsideC which are used for range checking in RPGs
  4. Byte size variable emulators along with an example(Bytesamp.bas)
    RelAddHi
    RelAddLow
    RelGetHi
    RelGetLow
  5. RelMouseReset
    More or less 10 procedures. ;*)