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3D-Minecraft-Assets

Everything is UV-mapped and built for Blender Cycles.

Some objects, like the characters, chicken, and chests are rigged and some have shape keys for facial movement.

The fire is a four-object-particle-system; if you want it to last longer, extend both the number of emission objects and the length of time. The fire particle system is a continuous series loop.

You may have to manually reconect images to their respective objects, depending on where you place the files.

Free for any use without credit, but a star on this github would be deeply appreciated :P

Display: https://www.youtube.com/watch?v=iLQ9-SLQsxk

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UV-mapped and rigged mesh models for Blender Cycles

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