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v4.6
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r-e-d committed Nov 12, 2022
1 parent f154d8c commit b8b9949
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Showing 8 changed files with 34 additions and 24 deletions.
2 changes: 1 addition & 1 deletion LeUI-SoD/LeUI-SoD.ini
Original file line number Diff line number Diff line change
Expand Up @@ -7,4 +7,4 @@ Readme = https://github.com/r-e-d/LeUI-SoD/blob/master/README.md
Forum = https://www.gibberlings3.net/forums/topic/30827-ui-lefreuts-enhanced-ui-bgee-sod-bg2ee-and-eet
Download = https://github.com/r-e-d/LeUI-SoD
Type = Overwrite
Before = EEUITweaks, TomeAndBlood, DeitiesOfFaerun, faiths_and_powers, might_and_guile, shadowadept, stratagems
Before = EEUITweaks, TomeAndBlood, DeitiesOfFaerun, faiths_and_powers, might_and_guile, shadowadept, stratagems, HiddenGameplayOptions
2 changes: 1 addition & 1 deletion LeUI-SoD/LeUI-SoD.tp2
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
BACKUP ~LeUI-SoD/backup~
AUTHOR ~lefreut~
VERSION ~4.5~
VERSION ~4.6~
LANGUAGE
~English~ ~en_US~ ~LeUI-SoD/lang/en_US/setup.tra~

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Binary file modified LeUI-SoD/copy/BIGLOGO.BAM
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Binary file added LeUI-SoD/copy/GUIERR7.MOS
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Binary file modified LeUI-SoD/copy/MOS4014.PVRZ
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Binary file added LeUI-SoD/copy/MOS4316.PVRZ
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52 changes: 31 additions & 21 deletions LeUI-SoD/copy/UI.menu
Original file line number Diff line number Diff line change
Expand Up @@ -1346,9 +1346,9 @@ function compareCustomSound(s1, s2)
elseif (s2.sound == "DEFAULT" and s1.sound ~= "DEFAULT") then
return false
elseif (string.sub(s1.sound, 1, 4) == "BDTP" and string.sub(s2.sound, 1, 4) ~= "BDTP") then
return false;
return false
elseif (string.sub(s2.sound, 1, 4) == "BDTP" and string.sub(s1.sound, 1, 4) ~= "BDTP") then
return true;
return true
end
return s1.sound < s2.sound
end
Expand Down Expand Up @@ -4101,11 +4101,11 @@ menu
}
button
{
area 656 170 201 44
bam GUIOSTLM
area 38 170 200 44
bam GUIOSTUM
text lua "t(Popup4Button.farRightText)"
text style "button"
action
action
"
Infinity_PopMenu()
if (Popup4Button.farRightFunc) then
Expand All @@ -4115,11 +4115,11 @@ menu
}
button
{
area 448 170 201 44
bam GUIOSTLM
area 248 170 200 44
bam GUIOSTUM
text style "button"
text lua "t(Popup4Button.rightText)"
action
action
"
Infinity_PopMenu()
if (Popup4Button.rightFunc) then
Expand All @@ -4129,11 +4129,11 @@ menu
}
button
{
area 242 170 201 44
bam GUIOSTLM
area 458 170 200 44
bam GUIOSTUM
text style "button"
text lua "t(Popup4Button.leftText)"
action
action
"
Infinity_PopMenu()
if (Popup4Button.leftFunc) then
Expand All @@ -4143,11 +4143,11 @@ menu
}
button
{
area 38 170 201 44
bam GUIOSTLM
area 668 170 200 44
bam GUIOSTUM
text style "button"
text lua "t(Popup4Button.farLeftText)"
action
action
"
Infinity_PopMenu()
if (Popup4Button.farLeftFunc) then
Expand Down Expand Up @@ -7190,7 +7190,7 @@ menu
}
label
{
area 338 192 352 456
area 324 192 380 456
bam BIGLOGO
align center center
frame lua 'getBigLogo()'
Expand Down Expand Up @@ -9944,11 +9944,20 @@ menu
text "QUIT_GAME_BUTTON"
action
"
popup3Button(16456,
'CANCEL_BUTTON', nil,
'MAIN_MENU_BUTTON', function() optionsScreen:QuitGame() end,
'SAVE_BUTTON', function() optionsScreen:SaveGame(0) end
)
if e:IsTouchUI() then
popup3Button(16456,
'CANCEL_BUTTON', nil,
'MAIN_MENU_BUTTON', function() optionsScreen:QuitGame() end,
'SAVE_BUTTON', function() optionsScreen:SaveGame(0) end
)
else
popup4Button(16456,
'CANCEL_BUTTON', nil,
'QUIT_BUTTON', function() Infinity_ShutdownGame() end,
'MAIN_MENU_BUTTON', function() optionsScreen:QuitGame() end,
'SAVE_BUTTON', function() optionsScreen:SaveGame(0) end
)
end
"
}
button
Expand Down Expand Up @@ -14187,7 +14196,7 @@ menu
{
name "worldPlayerDialogFake"
enabled "step == 1"
area 138 20 702 210
area 138 20 702 310
text lua "getDialogText(2)"
text style "normal"
}
Expand Down Expand Up @@ -15768,6 +15777,7 @@ menu
cannotFurtherSpecialize = false
currentChargenProficiency = nil
currentChargenThiefSkill = nil
levelUpInfoToggle = 0
ticksPassed = 0
ticksStarting = 0
Infinity_PlaySound('GAM_03')
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ The goal of this mod is to provide an unified and improved UI for Baldur's Gate

## Compatibility

For EE version 2.6, use the v4.5 version of this mod.
For EE version 2.6, use the v4.6 version of this mod.

For EE version 2.5, use the v4.3.2 version of this mod.

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