This is a fork of https://www.npmjs.com/package/cordova-plugin-apple-pay-google-pay with the addition of an Android environment preference to allow for testing and producing screenshots of your buyflow for submission to Google.
This plugin is built as unified method for obtaining payment tokens to forward it to your supported payment processor (eg Fat Zebra, Stripe, etc).
Plugin supports iOS 11-14. Tested properly with cordova 10, iOS 14.6 and Android 11.
cordova plugin add cordova-plugin-apple-pay-google-pay-with-environment
or for Cordova build service, e.g. VoltBuilder, add the following to config.xml:
<plugin name="cordova-plugin-apple-pay-google-pay-with-environment" source="npm" spec="1.1.5" />
For Android, register and fill all required forms at https://pay.google.com/business/console. Add the following to config.xml:
<config-file parent="/manifest/application" target="AndroidManifest.xml">
<meta-data
android:name="com.google.android.gms.wallet.api.enabled"
android:value="true" />
</config-file>
For testing and producing screenshots of your buyflow for submission to Google:
<preference name="GooglePayEnvironment" value="test" />
For iOS, you have to have valid developer account with merchant set up and ApplePay capability and a merchant id configured in your Xcode project. Merchant id can be obtained from https://developer.apple.com/account/resources/identifiers/list/merchant. Do configuration manually or using config.xml:
<platform name="ios">
<config-file target="*-Debug.plist" parent="com.apple.developer.in-app-payments">
<array>
<string>developer merchant ID here</string>
</array>
</config-file>
<config-file target="*-Release.plist" parent="com.apple.developer.in-app-payments">
<array>
<string>production merchant ID here</string>
</array>
</config-file>
</platform>
canMakePayments()
checks whether device is capable to make payments via Apple Pay or Google Pay.
// use as plain Promise
async function checkForApplePayOrGooglePay(){
let isAvailable = await cordova.plugins.ApplePayGooglePay.canMakePayments()
}
// OR
let available;
cordova.plugins.ApplePayGooglePay.canMakePayments((r) => {
available = r
})
makePaymentRequest()
initiates pay session.
let request = {
merchantId: 'merchant.com.example', // obtain it from https://developer.apple.com/account/resources/identifiers/list/merchant
purpose: `Payment for your order #1`,
amount: 100,
countryCode: "US",
currencyCode: "USD"
}
cordova.plugins.ApplePayGooglePay.makePaymentRequest(request, r => {
// in success callback, raw response as encoded JSON is returned. Pass it to your payment processor as is.
let responseString = r
},
r => {
// in error callback, error message is returned.
// it will be "Payment cancelled" if used pressed Cancel button.
}
)
All parameters in request object are required.
Set purpose
parameter of payment request to the Merchant Name to ensure that the business receiving the payment is specified on the payment sheet, otherwise it is likely your app submission will be rejected.
You will have to provide few extra parameters:
request.gateway = 'stripe'; // or any another processor you are using: https://developers.google.com/pay/api#participating-processors
request.merchantId = 'XXXXXXX'; // merchant id provided by your processor
request.gpMerchantName = 'Your Company Name'; // will be displayed in transaction info
request.gpMerchantId = 'XXXXXXXXXXXX'; // obtain it at https://pay.google.com/business/console
Also, on Android checking payment availability calling canMakePayments()
always returns false even if user has a valid card attached to GooglePay.