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Metal uniformity. #57

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aberrantQuesrist
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About The Pull Request

Alters quite a few weapon sprites to better display a visual indication of material type. Also changes the steel bar to match several existing weapons.

Why It's Good For The Game

A player should be able to tell the difference between iron and steel weapons at a glance. This alters many sprites to pull weapons of iron and steel into their respective palettes. Some original Roguetown sprites did this, but there were also several inconsistent palettes. Hopefully this helps reset the standard. Old sprites are left in the files for future use.
Screenshot 2024-09-11 134611

@CannibalHunter
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russ plans to rebase the code to stonekeep. you'll need to port this over after we've rebased.

sprites i've had sitting in a folder waiting for the rebase

@aberrantQuesrist
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russ plans to rebase the code to stonekeep. you'll need to port this over after we've rebased.

sprites i've had sitting in a folder waiting for the rebase

Aware. This didn't take long for me to do, though.

@aberrantQuesrist
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russ plans to rebase the code to stonekeep. you'll need to port this over after we've rebased.
sprites i've had sitting in a folder waiting for the rebase

Also interesting sprites... a lot of these suffer from the wax tip effect, but I notice you have a lot of iron variants of steel weapons that just... don't exist? I do like the gold you've remade.
Stonekeep's weapon sprites are pretty... eh... especially when it comes to colour- but there are some good ones (namely the dagger design.) I imagine we'll be replacing most of them. I had a thought to change the iron tint from green to red, too, but we need to keep in mind all the armour using iron/steel palettes as they stand so it'd be a pretty big project.

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3 participants