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Added buttons to open Mod's package folder #287

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ANonMouseModding
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For: #284

  • Added Button at each mod line to open Mod's ArchivedPlugins Folder, if exists
  • Added Button next to top Alpakit(Selected) button to Open ArchivedPlugins Folder (root folder), if exists

Extras:

  • Made working LOCTEXT to satisfy TODO on line 103 of AlphakitReleaseWidget.cpp
  • Made working LOCTEXT for line 110 of AlphakitModEntryList.cpp
  • fixed mixed tabs/spaces in above files (VS annoyance, PowerTools?). Yes, I know this will cause an annoying diff view. That's because of the mixed tabs/spaces and spaces left at line ends

- Added Button to open Mod's ArchivedPlugins Folder, if exists
- Added Button to Open ArchivedPlugins Folder (root folder), if exists

Extras:
- Made working LOCTEXT to satisfy TODO on line 103 of AlphakitReleaseWidget.cpp
- Made working LOCTEXT for line 110 of AlphakitModEntryList.cpp
- fixed mixed tabs/spaces in above files (VS annoyance, PowerTools?)
@ANonMouseModding
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A note for the buttons: They will be invisible if the directories don't exist. They become visible as soon as they do (ie: completion of a build).

@ANonMouseModding
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Buttons:
Added Buttons

@budak7273 budak7273 added the alpakit For the mod packaging utility built into the project label Oct 20, 2024
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