[WIP] Allow atom selection via VR controllers #399
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This allows the user to select atoms by pointing the laser and pressing the button mapped to
Action1
(typically the trigger), as requested in #378.Some problems are still present:
cRange
inlayer1/ScenePicking.cpp
does not seem to improve the situation by much.Possible improvements:
Additional notes:
openvr_cut_laser
to be set totrue
inlayer1/SettingInfo.h
;#include <thread>
tocontrib/vr/OpenVRControllerModel.cpp
(change not included in the commit). Not sure if it's a configuration issue on my end.