basisuniversal submodule. #46
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name: Build PC Client | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
jobs: | |
build: | |
runs-on: windows-2019 | |
steps: | |
- name: Vulkan | |
uses: humbletim/[email protected] | |
with: | |
version: 1.3.290.0 | |
- name: Initial Checks | |
run: cmake --version; | |
echo %VULKAN_SDK_DIR%; | |
echo %VULKAN_SDK%; | |
dir D:/a/Teleport/Teleport/VULKAN_SDK | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: 'true' | |
submodules: 'false' | |
- name: Git Submodules | |
run: | | |
git submodule update --init --recursive --force --remote -- "firstparty/Platform" "thirdparty/draco" "thirdparty/basisuniversal" "thirdparty/libdatachannel" "libavstream/thirdparty/curl" "thirdparty/websocketpp" "thirdparty/flecs" | |
- name: Running cmake (windows) | |
run: | | |
cd ${{ github.workspace }} | |
mkdir build_pc_client | |
cd build_pc_client | |
cmake -S .. -B . -WNo-dev -DVULKAN_SDK_DIR=D:/a/Teleport/Teleport/VULKAN_SDK -DVulkan_LIBRARY=D:/a/Teleport/Teleport/VULKAN_SDK/lib/vulkan-1.lib -DVulkan_INCLUDE_DIR=D:/a/Teleport/Teleport/VULKAN_SDK/include -DVulkan_GLSLANG_VALIDATOR_EXECUTABLE=D:/a/Teleport/Teleport/VULKAN_SDK/Bin/glslangvalidator.exe -DVulkan_GLSLC_EXECUTABLE=D:/a/Teleport/Teleport/VULKAN_SDK/Bin/glslc.exe -DCMAKE_BUILD_TYPE=Release -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true | |
# once more, now we can get a solution name. | |
cmake -S .. -B . -WNo-dev -DVULKAN_SDK_DIR=D:/a/Teleport/Teleport/VULKAN_SDK -DVulkan_LIBRARY=D:/a/Teleport/Teleport/VULKAN_SDK/lib/vulkan-1.lib -DVulkan_INCLUDE_DIR=D:/a/Teleport/Teleport/VULKAN_SDK/include -DVulkan_GLSLANG_VALIDATOR_EXECUTABLE=D:/a/Teleport/Teleport/VULKAN_SDK/Bin/glslangvalidator.exe -DVulkan_GLSLC_EXECUTABLE=D:/a/Teleport/Teleport/VULKAN_SDK/Bin/glslc.exe -DCMAKE_BUILD_TYPE=Release -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true | |
- name: Show CMake Output | |
run: dir ${{github.workspace}}/build_pc_client | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build_pc_client --config ${{env.BUILD_TYPE}} | |
- name: Test | |
working-directory: ${{github.workspace}}/build_pc_client | |
# Execute tests defined by the CMake configuration. | |
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | |
run: ctest -C ${{env.BUILD_TYPE}} | |