Update build_pc_client.yml #128
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name: Build PC Client | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
jobs: | |
build: | |
runs-on: windows-2022 | |
timeout-minutes: 90 | |
env: | |
WORKFLOW_BUILD_TYPE: Release | |
WORKFLOW_VULKAN_DIR: D:/a/Teleport/Teleport/VULKAN_SDK | |
VULKAN_SDK: D:/a/Teleport/Teleport/VULKAN_SDK | |
VULKAN_SDK_DIR: D:/a/Teleport/Teleport/VULKAN_SDK | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: 'true' | |
submodules: 'false' | |
- name: Git Submodules | |
run: | | |
cd ${{github.workspace}} | |
git submodule update --init --recursive --force -- "firstparty/Platform" "thirdparty/draco" "thirdparty/basis_universal" "thirdparty/libdatachannel" "libavstream/thirdparty/curl" "libavstream/thirdparty/efp" "thirdparty/websocketpp" "thirdparty/flecs" | |
cd ${{github.workspace}}/thirdparty/libdatachannel | |
- name: Log | |
shell: cmd | |
run: | | |
echo|set /p=TELEPORT_COMMIT=>teleport_commit.properties | |
git rev-parse --short HEAD>>teleport_commit.properties | |
echo GITHUB_ENV $GITHUB_ENV | |
echo "TELEPORT_COMMIT=$(git rev-parse --short HEAD)" >> $GITHUB_ENV | |
git log -10 --date=format:"%%a %%d %%b" --no-merges --pretty=format:"%%cd : %%s" > "teleport_log.md" | |
- name: Dotenv Action | |
uses: falti/[email protected] | |
with: | |
path: teleport_commit.properties | |
log-variables: true | |
export-variables: true | |
- name: Vulkan | |
uses: humbletim/[email protected] | |
with: | |
version: 1.3.290.0 | |
- name: Add to PATH | |
shell: pwsh | |
run: | | |
echo $VULKAN_SDK_DIR/Bin | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append | |
echo ${{github.workspace}}/Bin/Release | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append | |
- name: Initial Checks | |
run: cmake --version; | |
echo $VULKAN_SDK_DIR; | |
echo $VULKAN_SDK; | |
echo TELEPORT_COMMIT ${{env.TELEPORT_COMMIT}}; | |
echo VULKAN_SDK_DIR ${{env.VULKAN_SDK_DIR}}; | |
echo VULKAN_SDK ${{env.VULKAN_SDK}}; | |
echo GITHUB_PATH ${{env.GITHUB_PATH}}; | |
dir ${{env.WORKFLOW_VULKAN_DIR}}; | |
dir D:/a/Teleport/Teleport/client/Shaders/link.sfx | |
- name: Running cmake (windows) | |
run: | | |
cd ${{ github.workspace }} | |
mkdir build_pc_client | |
cd build_pc_client | |
cmake -S .. -B . -WNo-dev -DLIBAV_USE_CUDA=false -DPLATFORM_USE_ASSIMP=false -DPLATFORM_BUILD_ASSIMP=false -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_SYSTEM_VERSION=10.0.22621.0 -DTELEPORT_SOLUTION_NAME=TeleportClient -DVULKAN_SDK=${{env.WORKFLOW_VULKAN_DIR}} -DVULKAN_SDK_DIR=${{env.WORKFLOW_VULKAN_DIR}} -DVulkan_LIBRARY=${{env.WORKFLOW_VULKAN_DIR}}/Lib/vulkan-1.lib -DVulkan_INCLUDE_DIR=${{env.WORKFLOW_VULKAN_DIR}}/Include -DVulkan_GLSLANG_VALIDATOR_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslangvalidator.exe -DVulkan_GLSLC_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslc.exe -DCMAKE_BUILD_TYPE=Release -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true -DSIMUL_DEBUG_SHADERS=false | |
# once more, now we can get a solution name. | |
cmake -S .. -B . -WNo-dev -DPLATFORM_USE_ASSIMP=false -DPLATFORM_BUILD_ASSIMP=false -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_SYSTEM_VERSION=10.0.22621.0 -DTELEPORT_SOLUTION_NAME=TeleportClient -DVULKAN_SDK=${{env.WORKFLOW_VULKAN_DIR}} -DVULKAN_SDK_DIR=${{env.WORKFLOW_VULKAN_DIR}} -DVulkan_LIBRARY=${{env.WORKFLOW_VULKAN_DIR}}/Lib/vulkan-1.lib -DVulkan_INCLUDE_DIR=${{env.WORKFLOW_VULKAN_DIR}}/Include -DVulkan_GLSLANG_VALIDATOR_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslangvalidator.exe -DVulkan_GLSLC_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslc.exe -DCMAKE_BUILD_TYPE=Release -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true -DSIMUL_DEBUG_SHADERS=false | |
- name: Show CMake Output | |
run: | | |
gc ${{github.workspace}}/build_pc_client/ClientRender/ClientRender.vcxproj | |
- name: Setup MSBuild.exe with new add-path | |
uses: Dana-Prajea/[email protected] | |
- name: Build | |
shell: cmd | |
# Build your program with the given configuration | |
run: rem cmake --build ${{github.workspace}}/build_pc_client --config ${{env.WORKFLOW_BUILD_TYPE}} | |
# continue-on-error: true | |
- name: MSB | |
shell: cmd | |
# continue-on-error: true | |
run: | | |
MSBuild ${{github.workspace}}/build_pc_client/Teleport_Client.sln /m:1 /p:Configuration=Release /p:Platform=x64 /t:Client\TeleportPCClient | |
- name: Test | |
working-directory: ${{github.workspace}}/build_pc_client | |
# Execute tests defined by the CMake configuration. | |
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | |
run: ctest -C ${{env.WORKFLOW_BUILD_TYPE}} | |
- name: Installer | |
run: | | |
cd build_pc_client | |
CPack -C CPackConfig.cmake | |
- uses: actions/[email protected] | |
with: | |
name: installer | |
path: ${{github.workspace}}/build_pc_client/TeleportClientInstaller-${{env.TELEPORT_COMMIT}}-x64.exe | |
github-token: ${{secrets.TELEPORT_RELEASES_TOKEN}} | |
- name: Setup tmate session | |
if: failure() | |
uses: mxschmitt/action-tmate@v3 | |
with: | |
limit-access-to-actor: true | |
release: | |
runs-on: windows-2022 | |
needs: build | |
timeout-minutes: 20 | |
env: | |
VULKAN_SDK_DIR: D:/a/Teleport/Teleport/VULKAN_SDK | |
steps: | |
- name: Download a Build Artifact | |
uses: actions/[email protected] | |
with: | |
github-token: ${{secrets.TELEPORT_RELEASES_TOKEN}} | |
# Name of the artifact to download. If unspecified, all artifacts for the run are downloaded. | |
name: installer | |
# Destination path. Supports basic tilde expansion. Defaults to $GITHUB_WORKSPACE | |
path: installer | |
- name: Check | |
run: | | |
ls -R installer |