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Update build_pc_client.yml
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rvkennedy authored Jul 26, 2024
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Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion .github/workflows/build_pc_client.yml
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Expand Up @@ -28,7 +28,7 @@ jobs:
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}-DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true
run: cmake -B ${{github.workspace}}/build_pc_client -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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