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Update build_pc_client.yml
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rvkennedy authored Aug 8, 2024
1 parent 3b08a9f commit cff0b84
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion .github/workflows/build_pc_client.yml
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ jobs:
cd ${{ github.workspace }}
mkdir build_pc_client
cd build_pc_client
cmake -S .. -B . -WNo-dev -DPLATFORM_USE_ASSIMP=false -DPLATFORM_BUILD_ASSIMP=false -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_SYSTEM_VERSION=10.0.22621.0 -DTELEPORT_SOLUTION_NAME=TeleportClient -DVULKAN_SDK=${{env.WORKFLOW_VULKAN_DIR}} -DVULKAN_SDK_DIR=${{env.WORKFLOW_VULKAN_DIR}} -DVulkan_LIBRARY=${{env.WORKFLOW_VULKAN_DIR}}/Lib/vulkan-1.lib -DVulkan_INCLUDE_DIR=${{env.WORKFLOW_VULKAN_DIR}}/Include -DVulkan_GLSLANG_VALIDATOR_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslangvalidator.exe -DVulkan_GLSLC_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslc.exe -DCMAKE_BUILD_TYPE=Release -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true -DSIMUL_DEBUG_SHADERS=true
cmake -S .. -B . -WNo-dev -DLIBAV_USE_CUDA=false -DPLATFORM_USE_ASSIMP=false -DPLATFORM_BUILD_ASSIMP=false -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_SYSTEM_VERSION=10.0.22621.0 -DTELEPORT_SOLUTION_NAME=TeleportClient -DVULKAN_SDK=${{env.WORKFLOW_VULKAN_DIR}} -DVULKAN_SDK_DIR=${{env.WORKFLOW_VULKAN_DIR}} -DVulkan_LIBRARY=${{env.WORKFLOW_VULKAN_DIR}}/Lib/vulkan-1.lib -DVulkan_INCLUDE_DIR=${{env.WORKFLOW_VULKAN_DIR}}/Include -DVulkan_GLSLANG_VALIDATOR_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslangvalidator.exe -DVulkan_GLSLC_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslc.exe -DCMAKE_BUILD_TYPE=Release -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true -DSIMUL_DEBUG_SHADERS=true
# once more, now we can get a solution name.
cmake -S .. -B . -WNo-dev -DPLATFORM_USE_ASSIMP=false -DPLATFORM_BUILD_ASSIMP=false -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_SYSTEM_VERSION=10.0.22621.0 -DTELEPORT_SOLUTION_NAME=TeleportClient -DVULKAN_SDK=${{env.WORKFLOW_VULKAN_DIR}} -DVULKAN_SDK_DIR=${{env.WORKFLOW_VULKAN_DIR}} -DVulkan_LIBRARY=${{env.WORKFLOW_VULKAN_DIR}}/Lib/vulkan-1.lib -DVulkan_INCLUDE_DIR=${{env.WORKFLOW_VULKAN_DIR}}/Include -DVulkan_GLSLANG_VALIDATOR_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslangvalidator.exe -DVulkan_GLSLC_EXECUTABLE=${{env.WORKFLOW_VULKAN_DIR}}/Bin/glslc.exe -DCMAKE_BUILD_TYPE=Release -DENABLE_ENCRYPTION=false -DPLATFORM_SUPPORT_OPENGL=false -DPLATFORM_SUPPORT_VULKAN=true -DPLATFORM_SUPPORT_D3D11=false -DPLATFORM_SUPPORT_D3D12=false -DSIMUL_BUILD_SAMPLES=false -DPLATFORM_BUILD_SAMPLES=false -DPLATFORM_BUILD_MD_LIBS=false -DTELEPORT_CLIENT_USE_D3D12=false -DTELEPORT_CLIENT_USE_VULKAN=true -DSIMUL_DEBUG_SHADERS=true
- name: Show CMake Output
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