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<p>The Android client is designed for use with headsets that use Android-based operating systems such as Meta Quest.</p> | ||
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Android Client | ||
============== | ||
|
||
The Android client is designed for use with headsets that use Android-based operating systems such as Meta Quest. |
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Changelist | ||
========= | ||
| **Fri 25 Oct** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Tue 22 Oct** : :samp:`Merge branch 'main' of github.com:simul/Teleport into main` | ||
| **Tue 22 Oct** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Mon 21 Oct** : :samp:`Update gitmodules.` | ||
| **Mon 21 Oct** : :samp:`Merge branch 'main' of github.com:simul/Teleport into main` | ||
| **Mon 21 Oct** : :samp:`Added teleport-unreal submodule.` | ||
| **Mon 21 Oct** : :samp:`Merge branch 'main' of github.com:simul/Teleport into main` | ||
| **Thu 17 Oct** : :samp:`Further rearrangement of export headers.` | ||
| **Tue 15 Oct** : :samp:`Fix docs build.` | ||
| **Tue 15 Oct** : :samp:`Improve layout of exported headers.` | ||
| **Tue 15 Oct** : :samp:`export_include folders: here we will put headers that use only plain-old-data (PoD) structures and C-style function calls, which can be used by external dll's.` | ||
| **Tue 15 Oct** : :samp:`New docs structure, with root at the repo root.` | ||
| **Thu 10 Oct** : :samp:`Fix missing headers from export_include.` | ||
| **Mon 07 Oct** : :samp:`Fix client compilation for new header structure.` | ||
| **Mon 07 Oct** : :samp:`export_include folders for dll-exported definitions.` | ||
| **Mon 23 Sep** : :samp:`BC6 Texture transmission.` | ||
| **Fri 20 Sep** : :samp:`Texture creation fixes for ktx2 format.` | ||
| **Thu 12 Sep** : :samp:`Shallow fetch in FetchContent.` | ||
| **Mon 09 Sep** : :samp:`Added AMD Compressonator. Incorporated direct headers and prebuilt libs due to the complex setup and build dependencies of this library. Android version will need to be built.` | ||
| **Mon 09 Sep** : :samp:`ktx support for BC6H float16 textures.` | ||
| **Mon 26 Aug** : :samp:`Added movement updates to UE plugin.` | ||
| **Mon 26 Aug** : :samp:`Platform ptr.` | ||
| **Fri 23 Aug** : :samp:`Added DoxyfileUnreal.in` | ||
| **Fri 23 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Fri 23 Aug** : :samp:`Remove srt.` | ||
| **Fri 23 Aug** : :samp:`Added Unreal and Node pages.` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Tue 13 Aug** : :samp:`Removed plugins/UnrealDemo` | ||
| **Tue 13 Aug** : :samp:`Created release.yml.` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Tue 13 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Tue 13 Aug** : :samp:`Update release.yml` | ||
| **Mon 12 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Mon 12 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Mon 12 Aug** : :samp:`Update release.yml` | ||
| **Mon 12 Aug** : :samp:`Update release.yml` | ||
| **Mon 12 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Mon 12 Aug** : :samp:`Update release.yml` | ||
| **Mon 12 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Mon 12 Aug** : :samp:`Update release.yml` | ||
| **Mon 12 Aug** : :samp:`Update release.yml` | ||
| **Mon 12 Aug** : :samp:`Create release.yml` | ||
| **Mon 12 Aug** : :samp:`Create installer in build` | ||
| **Mon 12 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Mon 12 Aug** : :samp:`Installer licence file.` | ||
| **Mon 12 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Mon 12 Aug** : :samp:`Installer adjustments.` | ||
| **Sun 11 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Sun 11 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Sun 11 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Sun 11 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Sun 11 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Sat 10 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Sat 10 Aug** : :samp:`Sfx dependency in ClientRender/CMakeLists.txt` | ||
| **Sat 10 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Sat 10 Aug** : :samp:`Platform Ptr.` | ||
| **Fri 09 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Fri 09 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Fri 09 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Fri 09 Aug** : :samp:`.` | ||
| **Fri 09 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Fri 09 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Fri 09 Aug** : :samp:`.` | ||
| **Fri 09 Aug** : :samp:`Ptr` | ||
| **Fri 09 Aug** : :samp:`Ptr` | ||
| **Fri 09 Aug** : :samp:`Change options in Sfx for ClientRender/CMakeLists.txt` | ||
| **Fri 09 Aug** : :samp:`Platform ptr.` | ||
| **Fri 09 Aug** : :samp:`Ptr` | ||
| **Fri 09 Aug** : :samp:`Remove plugins folder and UnrealDemo submodule.` | ||
| **Thu 08 Aug** : :samp:`Ptr` | ||
| **Thu 08 Aug** : :samp:`Ptr.` | ||
| **Thu 08 Aug** : :samp:`Platform ptr` | ||
| **Thu 08 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Thu 08 Aug** : :samp:`Platform ptr.` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Thu 08 Aug** : :samp:`Ptr` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Merge branch 'main' of github.com:simul/Teleport` | ||
| **Thu 08 Aug** : :samp:`Force ASSIMP off for Platform. Allow compilation without CUDA.` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` | ||
| **Thu 08 Aug** : :samp:`Update build_pc_client.yml` |
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Client | ||
###### | ||
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.. toctree:: | ||
:maxdepth: 1 | ||
:numbered: | ||
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../../pc_client/index | ||
../../AndroidClient/index | ||
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||
The "Reference" Teleport Client application is available for Windows PC (with optional XR support), | ||
and Meta Quest headsets. It's available from https://teleportvr.io/downloads. | ||
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||
On launching the client, you will be presented with an address bar. In desktop mode, this will appear | ||
at the top of the window, just as in a web browser. | ||
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.. figure:: DesktopClient.png | ||
:width: 600 | ||
:alt: The desktop PC Client is shown, with an address bar and connect button at the top. | ||
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The desktop PC Client has an address bar and connect button at the top. | ||
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In XR mode, it will float in front of you, atop a | ||
virtual keyboard for typing. You can connect to any Teleport server by entering its address here and clicking | ||
the connect button. | ||
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.. figure:: VRClient.png | ||
:width: 600 | ||
:alt: The XR Client is shown, with an address bar and virtual keyboard in front of the viewer. | ||
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The desktop PC Client has a virtual keyboard, with an address bar and connect button. | ||
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In XR mode, the address bar disappears when the connection is accepted. You can recall the address bar | ||
by clicking the default "Menu" button for your XR device. | ||
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Most XR devices have one or two buttons that are reserved for special functions, like the Menu button or the "Meta" button on the Quest controller. | ||
All other inputs, including headset and handset motion and other trackers, are mapped according to the Teleport | ||
server's particular setup. Their functions will change, depending on the app you're connected to. | ||
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This is distinct from many other online XR systems. Two different Teleport servers are not two distinct | ||
"levels", "worlds" or "locations" for a single application. They are two different apps. | ||
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Teleport URL's | ||
-------------- | ||
A teleport URL is of the form: | ||
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``[PROTOCOL]://[DOMAIN:PORT]/[PATH]/[PARAMETERS]`` | ||
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This is similar to an HTTP request, except that a Teleport URL doesn't refer to a "document" or "resource". Instead, it's a request for a real-time connection. | ||
The [PROTOCOL] would be 'teleport'. [DOMAIN:PORT] would be a domain name of either two or three parts, or an IP address, optionally followed by a colon and a port number. The interpretation of the path and parameters are up to the server, but in general, the path should describe a location within the server's application, while the parameters should represent any other information the URL encodes. | ||
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Specifically, a Teleport URL would look like this: | ||
|
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``teleport://subdomain.domain.tld:port/path/?parameter=value`` | ||
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For example: | ||
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`teleport://home.teleportvr.io <teleport://home.teleportvr.io>`_ | ||
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`mmv://L_CyberpunkCity/10,10,10 <mmv://L_CyberpunkCity/10,10,10>`_ | ||
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`mmv://L_BurningMan/10,10,10 <mmv://L_BurningMan/10,10,10>`_ | ||
|
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`mmv://L_Himalayas/10,10,10 <mmv://L_Himalayas/10,10,10>`_ | ||
|
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`mmv://L_MetaArcade/10,10,10 <mmv://L_MetaArcade/10,10,10>`_ | ||
|
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`mmv://L_Toronto/10,10,10 <mmv://L_Toronto/10,10,10>`_ |
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